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  <url>
    <loc>https://www.niteshsridhar.com/robozen</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2017-05-17</lastmod>
    <image:image>
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      <image:title>RoboZen - RoboZen Final</image:title>
      <image:caption>Our human-machine workflow involve using a sandbox as a zen drawing template. By using sand as the drawing medium, it is easy to create and reset patterns. Modeling sand is on one side a predictable action, on the other it also entails an unpredictable component due to the complex behavior of granular materials.</image:caption>
    </image:image>
    <image:image>
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      <image:title>RoboZen - RoboZen Final</image:title>
      <image:caption>Our human-machine workflow involve using a sandbox as a zen drawing template. By using sand as the drawing medium, it is easy to create and reset patterns. Modeling sand is on one side a predictable action, on the other it also entails an unpredictable component due to the complex behavior of granular materials.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1492815256361-1G16LQJP9D96ZRNO912N/IMG_20170419_103251.jpg</image:loc>
      <image:title>RoboZen</image:title>
      <image:caption>Drawing of an output curve arrayed in a mandala-like pattern</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1494996990842-IRIK0RQHO2D91EHSH8YM/Outputs.png</image:loc>
      <image:title>RoboZen</image:title>
      <image:caption>Chart showing the outputs for various input curves.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1494997923984-9EB8TYONPURVF2KJXH4D/Atismol.jpg</image:loc>
      <image:title>RoboZen</image:title>
      <image:caption>Flow chart of algorithm showing how the Grasshopper script analyzes the input curves and uses that information to generate output curves based off of the qualities of the inputs.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1494996780113-XJ46M9ZHVO2HDKA6G8Q2/-new+workflow.jpg</image:loc>
      <image:title>RoboZen</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1494998538075-9HWFV4KRBS0KVAVV8Z6G/IMG_20170510_124608.jpg</image:loc>
      <image:title>RoboZen</image:title>
      <image:caption>3D Printed tool tip that was used to create depth and variation in the sand drawings.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1492815274697-05E1EI4WPETVLU51O7RC/IMG_20170419_101811.jpg</image:loc>
      <image:title>RoboZen</image:title>
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  </url>
  <url>
    <loc>https://www.niteshsridhar.com/hoop-house</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2017-03-29</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1490677787936-SZWZ89F9ANPW6C9BTL0H/IMG_0612_2.jpg</image:loc>
      <image:title>Hoop House - Hoop House</image:title>
      <image:caption>Worked within a $150 budget and constrained material palette to create a modular greenhouse for Dilworth Traditional Academy to use during the winter months under Grow Pittsburgh's Edible Schoolyard program. Each unit of the Hoop House was assembled using only bent conduit and heat shrunk greenhouse plastic with simple screw/bolt connections, and can be easily disassembled to store when not in use.   Worked with CMU Architecture students Brandon Dareff, Ryan Auld, Rachel Baker, Serra Cizmeci, and Xin Hui Lim</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1490677787936-SZWZ89F9ANPW6C9BTL0H/IMG_0612_2.jpg</image:loc>
      <image:title>Hoop House - Hoop House</image:title>
      <image:caption>Worked within a $150 budget and constrained material palette to create a modular greenhouse for Dilworth Traditional Academy to use during the winter months under Grow Pittsburgh's Edible Schoolyard program. Each unit of the Hoop House was assembled using only bent conduit and heat shrunk greenhouse plastic with simple screw/bolt connections, and can be easily disassembled to store when not in use.   Worked with CMU Architecture students Brandon Dareff, Ryan Auld, Rachel Baker, Serra Cizmeci, and Xin Hui Lim</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1490760589070-IEYKMN3KGKBKACVB9UQR/hoophouseplan.png</image:loc>
      <image:title>Hoop House</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1490760593587-K74IBR1X53K1QETTWKDR/hoophouseparts.png</image:loc>
      <image:title>Hoop House</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1490760601006-VQRNET0YORTFHFD6X27T/hoophouseaxon.png</image:loc>
      <image:title>Hoop House</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1490762323615-GAW7BOJXODZINXBUQDDX/S16+Hoop+House+Joint+Diagrams.jpg</image:loc>
      <image:title>Hoop House</image:title>
      <image:caption />
    </image:image>
    <image:image>
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      <image:title>Hoop House</image:title>
      <image:caption />
    </image:image>
    <image:image>
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      <image:title>Hoop House</image:title>
      <image:caption />
    </image:image>
    <image:image>
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      <image:title>Hoop House</image:title>
      <image:caption />
    </image:image>
    <image:image>
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      <image:title>Hoop House</image:title>
      <image:caption />
    </image:image>
    <image:image>
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      <image:title>Hoop House</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1490761691124-83WLYC5P25A8L52L2IUH/IMG_20150918_173643.jpg</image:loc>
      <image:title>Hoop House</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1490761318189-NQLJFH4PC00S4PNF66EC/IMG_20150921_045020.jpg</image:loc>
      <image:title>Hoop House</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1490761322612-0ZT0E1EZFIUWC60AUQ0E/IMG_20150921_045420.jpg</image:loc>
      <image:title>Hoop House</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1490761580459-D1W3MYD4HNLI1N9CY825/Hoop+House+Photo+13.jpg</image:loc>
      <image:title>Hoop House</image:title>
      <image:caption />
    </image:image>
  </url>
  <url>
    <loc>https://www.niteshsridhar.com/google-geek-street-fair</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2017-03-31</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1490925507540-EU4I79VAF1D5FXONSJVX/P1010202_DxO-769x1024.jpg</image:loc>
      <image:title>Google Geek Street Fair - Google Geek Street Fair</image:title>
      <image:caption>Volunteered with CMU IDeATe to participate in the Pittsburgh Geek Street Fair hosted by Google to inspire children to pursue careers in STEM fields. We provided middle-school aged children with a kit of laser cut parts as well as an array of fasteners to help them create puppets, robots, and other movable forms. The kit was based off of an initial draft of parts from Robotics for Creative Practice, which were used for creating simple robots and animatronic movements.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1490925507540-EU4I79VAF1D5FXONSJVX/P1010202_DxO-769x1024.jpg</image:loc>
      <image:title>Google Geek Street Fair - Google Geek Street Fair</image:title>
      <image:caption>Volunteered with CMU IDeATe to participate in the Pittsburgh Geek Street Fair hosted by Google to inspire children to pursue careers in STEM fields. We provided middle-school aged children with a kit of laser cut parts as well as an array of fasteners to help them create puppets, robots, and other movable forms. The kit was based off of an initial draft of parts from Robotics for Creative Practice, which were used for creating simple robots and animatronic movements.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1490925511237-2DMMYREKANDBH73P2T4E/P1010153_DxO.jpg</image:loc>
      <image:title>Google Geek Street Fair</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1490925514255-WVYILXU50L8D52CWXJIQ/P1010164_DxO-768x577.jpg</image:loc>
      <image:title>Google Geek Street Fair</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1490925516755-RQOMNLSVJP3FNHN23RLU/P1010217_DxO_2-769x1024.jpg</image:loc>
      <image:title>Google Geek Street Fair</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.niteshsridhar.com/jankwave</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2017-04-06</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1489908365811-FZOGB6N9Q5N0C5A9K7HU/16880782_1017552028389469_1484968329_o.jpg</image:loc>
      <image:title>エライ 3§09 ＪＡＮＫＷＡＶＥ ･ﾟ✧ UltraMIX - エライ 3§09 ＪＡＮＫＷＡＶＥ ･ﾟ✧ UltraMIX</image:title>
      <image:caption>For this project we recreated the aesthetic sensibilities of an online, digital, genre of art with physical objects and lighting. We emulated vaporwave with physical special effects in place of computer generated graphics. These effects also evoke the idea of older computer graphics from the late 70's and 80's including vector graphics, Tron-like glowing grids, and rotating meshes or solid shapes. We used a variety of materials including glow in the dark tape to create realistic vector graphics, and lighting gels and dimmers to create physical lighting effects and color mixing which emulate the vaporwave style.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1489908365811-FZOGB6N9Q5N0C5A9K7HU/16880782_1017552028389469_1484968329_o.jpg</image:loc>
      <image:title>エライ 3§09 ＪＡＮＫＷＡＶＥ ･ﾟ✧ UltraMIX - エライ 3§09 ＪＡＮＫＷＡＶＥ ･ﾟ✧ UltraMIX</image:title>
      <image:caption>For this project we recreated the aesthetic sensibilities of an online, digital, genre of art with physical objects and lighting. We emulated vaporwave with physical special effects in place of computer generated graphics. These effects also evoke the idea of older computer graphics from the late 70's and 80's including vector graphics, Tron-like glowing grids, and rotating meshes or solid shapes. We used a variety of materials including glow in the dark tape to create realistic vector graphics, and lighting gels and dimmers to create physical lighting effects and color mixing which emulate the vaporwave style.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1490677691896-26FXO1APWMBJB9WSSRQJ/17149017_1226150577454501_669145149_o.jpg</image:loc>
      <image:title>エライ 3§09 ＪＡＮＫＷＡＶＥ ･ﾟ✧ UltraMIX</image:title>
      <image:caption />
    </image:image>
    <image:image>
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      <image:title>エライ 3§09 ＪＡＮＫＷＡＶＥ ･ﾟ✧ UltraMIX</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1490677589173-9CODPRXFBJX7CBWZZT3S/17093091_1451598414863881_1829167496_o.jpg</image:loc>
      <image:title>エライ 3§09 ＪＡＮＫＷＡＶＥ ･ﾟ✧ UltraMIX</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1489907337605-C0YZV8DVBM24BV3ABHNC/img_8967.jpg</image:loc>
      <image:title>エライ 3§09 ＪＡＮＫＷＡＶＥ ･ﾟ✧ UltraMIX - Luminoria</image:title>
      <image:caption>I helped design and program for this installation piece we created to help explore new media. The frame was a wooden hexagonal prism with string tied up throughout. The lights were created by a projector placed underneath which would project the outlines of 2D shapes across the length of string. The installation reacts to sound by projecting pulsing light onto the string and adjusting the speed of that pulsing movement in sync with ambient sound or music.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.niteshsridhar.com/projects</loc>
    <changefreq>daily</changefreq>
    <priority>1.0</priority>
    <lastmod>2026-01-21</lastmod>
    <image:image>
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      <image:title>Projects</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1490675670888-V1QKOJ0DW9WRWXYSN5NT/16880782_1017552028389469_1484968329_o.jpg</image:loc>
      <image:title>Projects</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/9dd59d88-12ce-4e15-bbf9-09c9d811e687/IMG_9465.jpeg</image:loc>
      <image:title>Projects</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1718735732485-UF3YE39Y1V6OK6CTAYOC/InstallationWizard_Expo_Texting.png</image:loc>
      <image:title>Projects</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1514353585496-2QBNYMJ6E11Y2LBU5XJS/IMG_7343.jpg</image:loc>
      <image:title>Projects</image:title>
      <image:caption>Phipps Conservatory Lighting Project</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1514352279255-MJ5K3J6031MTTJIYVBRB/Falk+Cover.png</image:loc>
      <image:title>Projects</image:title>
      <image:caption>Falk Case Study</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1499962323518-NWAN9FGDXK2CSTAIBZKY/image1.JPG</image:loc>
      <image:title>Projects</image:title>
      <image:caption>Autodesk Boston BUILD Space Installation</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1495001280781-Q0TINTYC62PE66ZMSYVV/image-asset.jpeg</image:loc>
      <image:title>Projects</image:title>
      <image:caption>Timber Studio Truss</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1490674400922-RRHPSYJIRNK8RTJNWLBA/image-asset.png</image:loc>
      <image:title>Projects</image:title>
      <image:caption>Aqua Pavillion</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1490677844471-AA2XTAZ1TSH0PBQGP0X5/image-asset.jpeg</image:loc>
      <image:title>Projects</image:title>
      <image:caption>Hoop House</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1491358632610-VUKLFKEVBJLAV5FH214X/image-asset.jpeg</image:loc>
      <image:title>Projects</image:title>
      <image:caption>Hunt Bookshelf Parasite</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1491355309808-WSR2JEP8631B5S2KXKQU/c3bb4c8f36284182957bae46e7410c55.jpg</image:loc>
      <image:title>Projects</image:title>
      <image:caption>Beinecke Library Analysis</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1491282881003-1SWGI2ZX7V1Y92NU5TZB/IMG_2177.JPG</image:loc>
      <image:title>Projects</image:title>
      <image:caption>Span</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1491357097912-A9D8OYC8QVGBNCLTBMNG/Hunt+rain+render.jpg</image:loc>
      <image:title>Projects</image:title>
      <image:caption>Hunt Canopy Redesign</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1529005310206-09AG0O2V9PFWVYCM528V/Asemic.jpg</image:loc>
      <image:title>Projects</image:title>
      <image:caption>Asemic Writing</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1514352709968-4B7WAESK3NR9SJQ2W557/IMG_6999.jpg</image:loc>
      <image:title>Projects</image:title>
      <image:caption>Glow Pittsburgh</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1491453874729-R0CL7IU3MR8PT6VHUEIS/image-asset.jpeg</image:loc>
      <image:title>Projects</image:title>
      <image:caption>Y0R1CK</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1490676504587-V86Y2E97M0W4D9Z1WS94/image-asset.jpeg</image:loc>
      <image:title>Projects</image:title>
      <image:caption>エライ 3§09 ＪＡＮＫＷＡＶＥ ･ﾟ✧ UltraMIX</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1490931543331-1W4N6FBWUK7OD5GNT7D1/image-asset.jpeg</image:loc>
      <image:title>Projects</image:title>
      <image:caption>Par for the Course</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1491280322300-BGID5EJYEHQW9Q0YZ4BF/Project-8-pattern-almost-fin.jpg</image:loc>
      <image:title>Projects</image:title>
      <image:caption>Rain Portrait</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1491359633269-BB9934I1G0ZZRCVMIGKC/image-asset.jpeg</image:loc>
      <image:title>Projects</image:title>
      <image:caption>Physical Graffiti</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1717612358517-GJLVJ56UMPOR4CX1D0HE/InstallationWizard_Expo_Texting.png</image:loc>
      <image:title>Projects - Make it stand out</image:title>
      <image:caption>Installation Wizard</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1c80b785-f9c4-4f35-9a04-0d21c47625d4/Cozy_Chessu_1.jpg</image:loc>
      <image:title>Projects - Make it stand out</image:title>
      <image:caption>Cozy Chessu</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/f874bb9c-9037-4110-8e56-00e9968e723e/Rands_Labyrinth.png</image:loc>
      <image:title>Projects - Make it stand out</image:title>
      <image:caption>Rand’s Labyrinth</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/4d940539-a94b-4295-9c41-aec2f6bb1541/Squidpunk_Big.png</image:loc>
      <image:title>Projects - Make it stand out</image:title>
      <image:caption>Squidpunk!</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/10520bf3-9cd4-4d90-ab9e-f6d259081c57/Siren+Island+Thumbnail.png</image:loc>
      <image:title>Projects - Make it stand out</image:title>
      <image:caption>Level Design Workshop</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1717608347363-XHJHYB65VM8YNV7NBNU0/yGGJYI+%281%29.png</image:loc>
      <image:title>Projects - Make it stand out</image:title>
      <image:caption>Pengwinter</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1717610013450-QINCXDS4ZKVXLN7O9LI6/c_9RjQ.png</image:loc>
      <image:title>Projects - Make it stand out</image:title>
      <image:caption>Creature Café</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1529004509056-ZRNKKJ14YZ31ACMR7YCR/Portals.jpg</image:loc>
      <image:title>Projects</image:title>
      <image:caption>AR Portal</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1529006048701-81JAAO4USQU1K42P7I1F/untitled.0000_1.gif</image:loc>
      <image:title>Projects</image:title>
      <image:caption>Motion Visualizer</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1603262510437-Z6DVLL53OBCMD54X4IF8/AlphaMail_Title.png</image:loc>
      <image:title>Projects</image:title>
      <image:caption>Alpha Mail</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1514353366720-NDGQ5ISSVVLR29H7Q6VX/image-asset.png</image:loc>
      <image:title>Projects</image:title>
      <image:caption>Escape From The Burning World In The Year 2027</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1514352938549-SI08NV4J8DYPGYFQ2HT3/Screen+Shot+2017-12-11+at+3.04.18+PM.png</image:loc>
      <image:title>Projects</image:title>
      <image:caption>Sandblox</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1494998065080-PGMKOSKLU04NF1H2JKNN/image-asset.jpeg</image:loc>
      <image:title>Projects</image:title>
      <image:caption>RoboZen</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1490676660388-DGAJBY6CJ7NSNMXB54OX/flowerpower.jpg</image:loc>
      <image:title>Projects</image:title>
      <image:caption>Flower Power</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1490925432316-IMD8AAF76HMW655523MO/image-asset.jpeg</image:loc>
      <image:title>Projects</image:title>
      <image:caption>Google Geek Street Fair</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1491453554264-6JIFPIPORDZFVSQL583U/colorPickerMenu.gif</image:loc>
      <image:title>Projects</image:title>
      <image:caption>PyPaint</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1490940177171-YAHPZK4WGAVQVNZ69T6V/image-asset.png</image:loc>
      <image:title>Projects</image:title>
      <image:caption>P5 Drawing Tool</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1490771664385-NTBU06WTAZFTFDBN71RY/download.png</image:loc>
      <image:title>Projects</image:title>
      <image:caption>Creative Coding</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1491181300220-U60OHNKDU41R9O9FBW6H/image-asset.jpeg</image:loc>
      <image:title>Projects</image:title>
      <image:caption>Creative Coding 2</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/0ce507b4-ddfc-4541-9f4d-f3c976b6a3fa/PXL_20240426_030039416.jpg</image:loc>
      <image:title>Projects - Make it stand out</image:title>
      <image:caption>Concrete Oasis</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/65d3c4ca-fa9e-4841-9143-b0270bfc0c69/IMG_9465.jpg</image:loc>
      <image:title>Projects - Make it stand out</image:title>
      <image:caption>Artificial Nostalgia</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1cf88d2a-f7f6-4b50-ad98-77061b4be7b6/PXL_20240214_025739542.jpg</image:loc>
      <image:title>Projects - Make it stand out</image:title>
      <image:caption>Social Eyes</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1490675779091-UTC7K1REUGG3CKBLC9B0/img_8967.jpg</image:loc>
      <image:title>Projects - Make it stand out</image:title>
      <image:caption>Luminoria</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.niteshsridhar.com/par-for-the-course</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2017-03-31</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1490939562203-P4ECQLY242EPFZHRXNMF/image-asset.jpeg</image:loc>
      <image:title>Par for the Course - RCP Final - Par for the Course</image:title>
      <image:caption>Helped to script, design, fabricate, and program robots to perform a play. The project involved designing two 4 Degree-of-Freedom robots which were powered by pneumatic actuators and wooden linkages, and programming them to communicate with each other via Max MSP and Arduino microcontrollers. Worked with CMU students Job Bedford, Alicia Iott, Victoria Yong, Robert Zacharias, and Hunter “Smokey” Dyer.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1490939562203-P4ECQLY242EPFZHRXNMF/image-asset.jpeg</image:loc>
      <image:title>Par for the Course - RCP Final - Par for the Course</image:title>
      <image:caption>Helped to script, design, fabricate, and program robots to perform a play. The project involved designing two 4 Degree-of-Freedom robots which were powered by pneumatic actuators and wooden linkages, and programming them to communicate with each other via Max MSP and Arduino microcontrollers. Worked with CMU students Job Bedford, Alicia Iott, Victoria Yong, Robert Zacharias, and Hunter “Smokey” Dyer.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1490931622595-1WMC4LJL7W0ME2HDWX0S/IMG_0237.JPG</image:loc>
      <image:title>Par for the Course</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1490931641756-WB2Q5NI5VSYUB9OCCAFY/IMG_0136.JPG</image:loc>
      <image:title>Par for the Course</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1490931644297-AH8VDZYM5CWCIEBU74KV/IMG_0139.JPG</image:loc>
      <image:title>Par for the Course</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1490931647145-8I1Y2EEOORUISN8OLED4/IMG_0091.JPG</image:loc>
      <image:title>Par for the Course</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1490931670186-BSHSV1U95Y35U4J3QI8N/IMG_0065.JPG</image:loc>
      <image:title>Par for the Course</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1490931673138-IU5T7077HU2W26RNAYOF/IMG_0053.JPG</image:loc>
      <image:title>Par for the Course</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1490931679830-5S6G1LCVGEC5YMPRADYH/IMG_0215.JPG</image:loc>
      <image:title>Par for the Course</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1490931877320-5IBBKH4L7WA138XKIGVS/golf.gif</image:loc>
      <image:title>Par for the Course</image:title>
      <image:caption />
    </image:image>
  </url>
  <url>
    <loc>https://www.niteshsridhar.com/pypaint</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2017-04-04</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1491280836099-D6TALBUAT5QAZ5QQDZ0J/image-asset.jpeg</image:loc>
      <image:title>PyPaint - 15-112 Final Project: PyPaint</image:title>
      <image:caption>PyPaint is a basic drawing tool made in python using tkinter for GUI. It allows users to draw using symmetry and rotation, and also provides a color picker and several kinds of brushes for users to play around with. When you start up the program it fades into a title screen that you click on to proceed, and then brings up the drawing canvas. move the mouse while clicking to draw from one brush, and press the Spacebar to activate symmetry mode, allowing you to draw just by moving the mouse and from multiple onscreen brushes. Press it once more to deactivate it. Press H to pull up the help menu and view more in depth instructions. This project only requires tkinter and the python math library to run.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1491280836099-D6TALBUAT5QAZ5QQDZ0J/image-asset.jpeg</image:loc>
      <image:title>PyPaint - 15-112 Final Project: PyPaint</image:title>
      <image:caption>PyPaint is a basic drawing tool made in python using tkinter for GUI. It allows users to draw using symmetry and rotation, and also provides a color picker and several kinds of brushes for users to play around with. When you start up the program it fades into a title screen that you click on to proceed, and then brings up the drawing canvas. move the mouse while clicking to draw from one brush, and press the Spacebar to activate symmetry mode, allowing you to draw just by moving the mouse and from multiple onscreen brushes. Press it once more to deactivate it. Press H to pull up the help menu and view more in depth instructions. This project only requires tkinter and the python math library to run.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/58cda68ebebafb2e39a5d973/58e323acc534a5e98073107c/58e323c43f4058742b004908/1491280835859/</image:loc>
      <image:title>PyPaint</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.niteshsridhar.com/aquapavillion</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2017-03-19</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1489910393721-HVO5IDYA8UNCXA91D4HD/58dbe0_41f065fbc12641f1906961560891acf8-mv2_d_5100_3300_s_4_2.png</image:loc>
      <image:title>Aqua Pavillion - Aqua Pavillion</image:title>
      <image:caption>Took part in a team design competition in Fall 2015 under Joshua Bard within the CMU School of Architecture to design a Pavilion for Grow Pittsburgh. The pavilion was meant to be a water catchment system for Grow Pittsburgh's Martin Luther King Community Garden. Additionally it was designed to help provide staging and seating for sporting events, irrigation for plants and gardening beds, and act as a community space for Grow Pittsburgh and the Hill District area. After the competition, we helped revise design documents, create construction documents, and fabricate custom trusses for the project which is currently being built.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1489910393721-HVO5IDYA8UNCXA91D4HD/58dbe0_41f065fbc12641f1906961560891acf8-mv2_d_5100_3300_s_4_2.png</image:loc>
      <image:title>Aqua Pavillion - Aqua Pavillion</image:title>
      <image:caption>Took part in a team design competition in Fall 2015 under Joshua Bard within the CMU School of Architecture to design a Pavilion for Grow Pittsburgh. The pavilion was meant to be a water catchment system for Grow Pittsburgh's Martin Luther King Community Garden. Additionally it was designed to help provide staging and seating for sporting events, irrigation for plants and gardening beds, and act as a community space for Grow Pittsburgh and the Hill District area. After the competition, we helped revise design documents, create construction documents, and fabricate custom trusses for the project which is currently being built.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.niteshsridhar.com/hunt-bookshelf-parasite</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2017-04-05</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1491358740699-PCJCCNGMY7ZLDG6M9T8F/dcad62dab6e9d57b0ad06aab47416665.jpg</image:loc>
      <image:title>Hunt Bookshelf Parasite - Hunt Bookshelf Parasite</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1491358740699-PCJCCNGMY7ZLDG6M9T8F/dcad62dab6e9d57b0ad06aab47416665.jpg</image:loc>
      <image:title>Hunt Bookshelf Parasite - Hunt Bookshelf Parasite</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1491358742335-LP0FIA8F16DKDILQ2FF5/0129b3ec68ba077d05c42eb71cbace0d.jpg</image:loc>
      <image:title>Hunt Bookshelf Parasite</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1491358776019-PL419IVN0PQPUPFZIZ3U/9b2264270a17b45d9bd93a8b78caf6df.jpg</image:loc>
      <image:title>Hunt Bookshelf Parasite</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1491358750858-HUGDNX8IDU6NBFI80ITN/538c47eb14a167fb8234e9081c912a36.jpg</image:loc>
      <image:title>Hunt Bookshelf Parasite</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1491358791855-XOCF4TDQGZBBQFAB91X0/2801815b18216813a778c17d75d15c27.jpg</image:loc>
      <image:title>Hunt Bookshelf Parasite</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.niteshsridhar.com/flower-power</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2017-03-28</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1490679035344-U9BEG8R7VPAF5JQ0M8Z1/image-asset.jpeg</image:loc>
      <image:title>Flower Power - Making Things Magic: Flower Power</image:title>
      <image:caption>For our project we created a set of acrylic “glow flowers” that light up and play music when plugged into pots. Our goal was to inspire wonder in children by having them be able to plug flowers into and remove them from pots, each with unique and different behaviors, bringing them to life in the process. We wanted each pot to feel distinct when activated by playing different chiptune-style songs and shining different shades of light through the flower via a multi-color LED in the pot and strands of fiber optic cable in the flower. Our project held up well during the museum visit and was mostly popular with younger children.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1490679035344-U9BEG8R7VPAF5JQ0M8Z1/image-asset.jpeg</image:loc>
      <image:title>Flower Power - Making Things Magic: Flower Power</image:title>
      <image:caption>For our project we created a set of acrylic “glow flowers” that light up and play music when plugged into pots. Our goal was to inspire wonder in children by having them be able to plug flowers into and remove them from pots, each with unique and different behaviors, bringing them to life in the process. We wanted each pot to feel distinct when activated by playing different chiptune-style songs and shining different shades of light through the flower via a multi-color LED in the pot and strands of fiber optic cable in the flower. Our project held up well during the museum visit and was mostly popular with younger children.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1490677961719-R8DSIB5ZD4PT9685IW8C/flowerpower.jpg</image:loc>
      <image:title>Flower Power</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1490677972071-SUVQ309IX13M6DVQ88PM/flowerpower2.jpg</image:loc>
      <image:title>Flower Power</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1490678904723-Q6OOHX8E9TSI8LHFEHVR/gallery1.jpg</image:loc>
      <image:title>Flower Power</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1490678961405-LMUVHXUA8WDBLJ5V19AQ/gallery2.jpg</image:loc>
      <image:title>Flower Power</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1490678985278-HYEIT2R39WIO8I5EX8LW/gallery3.jpg</image:loc>
      <image:title>Flower Power</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1490679010959-465PSA5MXRSUR8EPBZGY/gallery4.jpg</image:loc>
      <image:title>Flower Power</image:title>
      <image:caption />
    </image:image>
  </url>
  <url>
    <loc>https://www.niteshsridhar.com/luminoria</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2017-03-28</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1489907388141-IDJR5YUQP1UR31UM5LHX/img_8967.jpg</image:loc>
      <image:title>Luminoria - Luminoria</image:title>
      <image:caption>I helped design and program for this installation piece we created to help explore new media. The frame was a wooden hexagonal prism with string tied up throughout. The lights were created by a projector placed underneath which would project the outlines of 2D shapes across the length of string. The installation reacts to sound by projecting pulsing light onto the string and adjusting the speed of that pulsing movement in sync with ambient sound or music.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1489907388141-IDJR5YUQP1UR31UM5LHX/img_8967.jpg</image:loc>
      <image:title>Luminoria - Luminoria</image:title>
      <image:caption>I helped design and program for this installation piece we created to help explore new media. The frame was a wooden hexagonal prism with string tied up throughout. The lights were created by a projector placed underneath which would project the outlines of 2D shapes across the length of string. The installation reacts to sound by projecting pulsing light onto the string and adjusting the speed of that pulsing movement in sync with ambient sound or music.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1490676986123-MUCD7OPSPW23PFKULMUH/img_3751.jpg</image:loc>
      <image:title>Luminoria</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1490676970912-ED1TVTYLAFLPWC7Q45M4/img_3706.jpg</image:loc>
      <image:title>Luminoria</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1490677118526-JF1QBF7QZA48E7AOZAHK/img_3752.jpg</image:loc>
      <image:title>Luminoria</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1490677002175-8QFL1Y8YE2555AN4PQAH/img_3709.jpg</image:loc>
      <image:title>Luminoria</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.niteshsridhar.com/y0r1ck</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2020-10-21</lastmod>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/58cda68ebebafb2e39a5d973/t/5f8fcb82b1f4f036dbcfa429/1603259266423/</image:loc>
      <image:title>Y0R1CK - Y0R1CK</image:title>
      <image:caption>An animation and Special Effects project about a discarded hand in a cyberpunk future that is taken over by parasitic electronics. Our goal was to tell a story capturing a cyberpunk aesthetic using older scrap electronics and colorful futuristic lighting.  The film takes place in a dystopian future, following the main character of a skeleton hand which becomes animated by electronic detritus.  The hand escapes the garbage and begins to infect a skull with its technology virus. ------------------------------------------------------------------------------------------------------------------------------------------------ Andrew Chang – Props – Acquired the Skeleton Hand and Skull and helped disassemble our old electronics so they could be attached onto the robotic glove. He also assembled gobo with light gels and worked with the skull to puppet it. Maddie Duque – Project Manager and Editor – Helped keep group focused on direction of the movie and keep our narrative and aesthetic moving forward. Also edited our footage in Adobe Premiere and wove in the music and sound effects. Me – Sound Design and General Lighting – Created music using GarageBand and edited sound effects to match the scenes we filmed. I also set up the lighting for most of our shots including gels and filters. Sydney Ayers – Hand Model and Electronics – Wore the robotic glove in most of our scenes and actuated the fingers. Additionally wired up LEDs to give the illusion that portions of the hand could function.  She was also instrumental in creating the hand mold for the gelatine hand prop.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/58cda68ebebafb2e39a5d973/58e5c8a9f7e0ab27a1df3aea/591bb9cc2994ca44f726886a/1603259266423/</image:loc>
      <image:title>Y0R1CK - Y0R1CK</image:title>
      <image:caption>An animation and Special Effects project about a discarded hand in a cyberpunk future that is taken over by parasitic electronics. Our goal was to tell a story capturing a cyberpunk aesthetic using older scrap electronics and colorful futuristic lighting.  The film takes place in a dystopian future, following the main character of a skeleton hand which becomes animated by electronic detritus.  The hand escapes the garbage and begins to infect a skull with its technology virus. ------------------------------------------------------------------------------------------------------------------------------------------------ Andrew Chang – Props – Acquired the Skeleton Hand and Skull and helped disassemble our old electronics so they could be attached onto the robotic glove. He also assembled gobo with light gels and worked with the skull to puppet it. Maddie Duque – Project Manager and Editor – Helped keep group focused on direction of the movie and keep our narrative and aesthetic moving forward. Also edited our footage in Adobe Premiere and wove in the music and sound effects. Me – Sound Design and General Lighting – Created music using GarageBand and edited sound effects to match the scenes we filmed. I also set up the lighting for most of our shots including gels and filters. Sydney Ayers – Hand Model and Electronics – Wore the robotic glove in most of our scenes and actuated the fingers. Additionally wired up LEDs to give the illusion that portions of the hand could function.  She was also instrumental in creating the hand mold for the gelatine hand prop.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1492814748657-709BA52FIUW05ZRTKN5V/image-asset.jpeg</image:loc>
      <image:title>Y0R1CK - A Robot Hand Gets Way Too Excited</image:title>
      <image:caption>A Daily from our WIP. Music is a placeholder. (Osamu Sato – Mayday)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1491454208681-H54LQA0RSMFM3ZYUFG7R/image-asset.jpeg</image:loc>
      <image:title>Y0R1CK - "Robotic" Trash Hand</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1494990230389-J8IGWPKR27YO2NZV3UJN/18195440_1070239243120747_1310024064_o.jpg</image:loc>
      <image:title>Y0R1CK</image:title>
      <image:caption>Skull wired up with lights and ribbon cable and ready to be puppeted</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1494993316358-2JIBT4HT57ZXWQ6T9ISR/IMG_3814.jpg</image:loc>
      <image:title>Y0R1CK</image:title>
      <image:caption>Original grisly look of the skeleton hand fresh from the gelatine mold</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1491454513416-B3EQG88LBP5SL6LRMPIL/received_1257384074331151.gif</image:loc>
      <image:title>Y0R1CK</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1491454181830-LK5JFZJ1JVAQXZRHQHV0/00010IMG_00010_BURST20170405222728.jpg</image:loc>
      <image:title>Y0R1CK</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1491454509954-KIIRZT1ZZ0SWASRJI8YU/00007IMG_00007_BURST20170405222728.jpg</image:loc>
      <image:title>Y0R1CK</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1491454531888-WJ2MJV5NJWFA1QLO28YZ/IMG_20170405_215011.jpg</image:loc>
      <image:title>Y0R1CK</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.niteshsridhar.com/beinecke-library-analysis</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2017-04-05</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1491355396270-4WFLPAXEZK0JBSUWPN5W/analytique.jpg</image:loc>
      <image:title>Beinecke Library Analysis - Beinecke Library Analysis</image:title>
      <image:caption>Analysis of the Beinecke Rare Book and Manuscript Library on Yale University's Campus. These diagrams show different aspects of the library including circulation, lighting, grid structure, and privacy.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1491355396270-4WFLPAXEZK0JBSUWPN5W/analytique.jpg</image:loc>
      <image:title>Beinecke Library Analysis - Beinecke Library Analysis</image:title>
      <image:caption>Analysis of the Beinecke Rare Book and Manuscript Library on Yale University's Campus. These diagrams show different aspects of the library including circulation, lighting, grid structure, and privacy.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1491355545216-LW174F057CQVY4UJUG7V/786451f257cf72fe394f29b45a9be215.jpg</image:loc>
      <image:title>Beinecke Library Analysis</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1491355818811-MQCR6TQGHZM2FWTSCBHY/4771f6e9a371ca35589ee2683231983e.jpg</image:loc>
      <image:title>Beinecke Library Analysis</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1491355774396-MNG3J43ULCICLKD3BBDF/ca184e9b0a86490b5542ef4ba2c8ab68.jpg</image:loc>
      <image:title>Beinecke Library Analysis</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1491355993886-UZWFMZ2ZHM5U8URT88BM/576c41d6f2836821ad7d90edff10c5ee.jpg</image:loc>
      <image:title>Beinecke Library Analysis</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1491356015892-BX10Z62IBQSURBHHV1TS/fa58f217a19d56b6b420e42d4b98202a.jpg</image:loc>
      <image:title>Beinecke Library Analysis</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1491356005336-0HJHRC95QPJK94SJJQK0/3465e479f134df80bde89c4a9608bad4.jpg</image:loc>
      <image:title>Beinecke Library Analysis</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1491355984216-NG9G51N0NNTRODLJ1PX5/55374f106c281868100dbbe2ad0f5843.jpg</image:loc>
      <image:title>Beinecke Library Analysis</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.niteshsridhar.com/physical-graffiti</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2017-04-05</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1491359176682-3EF63411PPVKEJRI989F/image-asset.jpeg</image:loc>
      <image:title>Physical Graffiti - Physical Graffiti</image:title>
      <image:caption>We brought in Matt Constant as our expert for this project. He is a graffiti artist and we used the Motive motion capture system to track the position and orientation of his spray can as he created his artwork. Once we took the motion capture data into Grasshopper, we were able to uncover patterns and shapes that were hidden in the final product due to the way the spray paint layers on the sheet of paper. The path Matt takes through the paper to create his work is revealed clearly when stepping through each frame of the motion capture data. We also analyzed it for 3D characteristics including height and orientation of the spray can while spraying, speed of motion of the can, and the tightness or looseness of corners and curves. Once we had the speed, height, and orientation of the can we represented the data visually as a path of cones showing the spray from the can (as seen on the video.) The cones show the distance of the can from the paper, and the density of cones in one area shows the speed Matt was moving at that point in the drawing. We also added ellipses to represent the thickness of the paint lines on the paper. Finally we used these ellipses and cones to create a 3D surface shell that represents this data as one fluid structure.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/58cda68ebebafb2e39a5d973/58e455ae440243062e728973/58e455c8363d3ccc7ee7142f/1491359176325/</image:loc>
      <image:title>Physical Graffiti</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1491359176682-3EF63411PPVKEJRI989F/image-asset.jpeg</image:loc>
      <image:title>Physical Graffiti - Physical Graffiti</image:title>
      <image:caption>We brought in Matt Constant as our expert for this project. He is a graffiti artist and we used the Motive motion capture system to track the position and orientation of his spray can as he created his artwork. Once we took the motion capture data into Grasshopper, we were able to uncover patterns and shapes that were hidden in the final product due to the way the spray paint layers on the sheet of paper. The path Matt takes through the paper to create his work is revealed clearly when stepping through each frame of the motion capture data. We also analyzed it for 3D characteristics including height and orientation of the spray can while spraying, speed of motion of the can, and the tightness or looseness of corners and curves. Once we had the speed, height, and orientation of the can we represented the data visually as a path of cones showing the spray from the can (as seen on the video.) The cones show the distance of the can from the paper, and the density of cones in one area shows the speed Matt was moving at that point in the drawing. We also added ellipses to represent the thickness of the paint lines on the paper. Finally we used these ellipses and cones to create a 3D surface shell that represents this data as one fluid structure.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1491359409129-GDRR2458G7ANCRIUK8YM/16832794_1155656807880441_1506602872_o-225x300.jpg</image:loc>
      <image:title>Physical Graffiti</image:title>
      <image:caption>We first created a fixture that held 3 reflective motion tracking spheres in order to allow the software to track the spray can as a rigid body. Additionally we attached one of the spheres to his finger to act as a toggle to track whether the spray can button was being held down or not. We then had him test our modified spray can to make sure the attachment points would not get in the way of his craft, and tracked the position of the can while he sprayed an art piece onto paper. We were able to track his motion in 3D and see more of the spatial process that is lost when translating this motion into a 2D art piece.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1491359414506-I0QNUV2MDFKW23NAOVOW/render-300x220.png</image:loc>
      <image:title>Physical Graffiti</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1491359559649-KF5GRDFH7PP8CTFF3UM0/IMG_20170130_113024.jpg</image:loc>
      <image:title>Physical Graffiti</image:title>
      <image:caption />
    </image:image>
  </url>
  <url>
    <loc>https://www.niteshsridhar.com/span</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2017-04-04</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1491283016688-PV9DN48DHZFG7369N61K/IMG_2177.JPG</image:loc>
      <image:title>Span - Span</image:title>
      <image:caption>This project involved the use of solely wood joinery without outside fasteners to create a solid and structurally sound piece that was able to span a distance of 48" while carrying an additional load. The design was carried through by a set of waffle structures that joined to support piers on the ends. The structures are secured by large wooden rectangular columns and reinforced with dowels, creating a strong midsection for additional weight to rest on. Worked with CMU SOA student Ritchie Ju</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1491283016688-PV9DN48DHZFG7369N61K/IMG_2177.JPG</image:loc>
      <image:title>Span - Span</image:title>
      <image:caption>This project involved the use of solely wood joinery without outside fasteners to create a solid and structurally sound piece that was able to span a distance of 48" while carrying an additional load. The design was carried through by a set of waffle structures that joined to support piers on the ends. The structures are secured by large wooden rectangular columns and reinforced with dowels, creating a strong midsection for additional weight to rest on. Worked with CMU SOA student Ritchie Ju</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1491283211094-1GYB9KJC64QC3D3SS6N2/IMG_2176.JPG</image:loc>
      <image:title>Span</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1491283335703-BOVUFX5WJTOOILB5JK3F/IMG_2174.JPG</image:loc>
      <image:title>Span</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1491283021368-Y5FFQFH6E7CVKJESRJ6T/Parts+render.jpg</image:loc>
      <image:title>Span</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1491283617145-CDENVWQ865G4L3N4OTKW/Process+board_Artboard.jpg</image:loc>
      <image:title>Span</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1491283627155-RBJ9QNWZJ7KATPRCCXM3/Process+board-02.jpg</image:loc>
      <image:title>Span</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1491283028652-DVQTXINTVRF20K56NNPP/Render+%281%29.jpg</image:loc>
      <image:title>Span</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.niteshsridhar.com/hunt-canopy-parasite</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2017-04-05</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1491357238023-323MRDZ9ZUJTCYHSVA39/Hunt+rain+render.jpg</image:loc>
      <image:title>Hunt Canopy Redesign - Hunt Canopy Parasite</image:title>
      <image:caption>This project involved redesigning the canopy entrance to Hunt Library on Carnegie Mellon's campus into a parasitic creation emerging from the front of the library. It was an exercise in parasitic design as well as rendering techniques and dramatic lighting conditions.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1491357238023-323MRDZ9ZUJTCYHSVA39/Hunt+rain+render.jpg</image:loc>
      <image:title>Hunt Canopy Redesign - Hunt Canopy Parasite</image:title>
      <image:caption>This project involved redesigning the canopy entrance to Hunt Library on Carnegie Mellon's campus into a parasitic creation emerging from the front of the library. It was an exercise in parasitic design as well as rendering techniques and dramatic lighting conditions.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1491357241316-QJENJTY559R5KIU4TEDG/Hunt+Render.jpg</image:loc>
      <image:title>Hunt Canopy Redesign</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1491357245597-NUSYI2223F2TQX4KCR65/hunt+axon.jpg</image:loc>
      <image:title>Hunt Canopy Redesign</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1491357450299-9M2Z0Q3N78TEVEBLEXH8/hunt+waffle.jpg</image:loc>
      <image:title>Hunt Canopy Redesign</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1491357462914-KQ1C84HMMC58CZ0A1X2T/hunt.jpg</image:loc>
      <image:title>Hunt Canopy Redesign</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.niteshsridhar.com/p5-paint-tool</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2017-04-02</lastmod>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/58cda68ebebafb2e39a5d973/t/58e1458f197aea8ba6fe175c/1490940341293/</image:loc>
      <image:title>P5 Drawing Tool</image:title>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/58cda68ebebafb2e39a5d973/58ddf16de58c62809f8cd7b0/58ddf1b02e69cfd1a926eff4/1490940341293/</image:loc>
      <image:title>P5 Drawing Tool</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1490940346790-IIA0HKLQD4KSX2BUPVCT/2015-12-10.png</image:loc>
      <image:title>P5 Drawing Tool</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1490940353665-Y9L923FL3L63WBV72K4O/2015-12-10-3.png</image:loc>
      <image:title>P5 Drawing Tool</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.niteshsridhar.com/timber</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2017-05-17</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1495001807151-I5NUO3EB1JTPSG7DTF3I/image-asset.jpeg</image:loc>
      <image:title>Timber - Timber Studio Documentation</image:title>
      <image:caption>Documentation for Timber Studio Spring 2017 at CMU under Joshua Bard Collaboration between me, Ai Fukuda, Trent Wimbiscus, and Jack Fogel. This assortment of pictures and videos show how we tested different bending fixtures and setups and how we developed different bends and robot toolpaths in order to create the different unique parts we needed for the final truss assembly.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1495001807151-I5NUO3EB1JTPSG7DTF3I/image-asset.jpeg</image:loc>
      <image:title>Timber - Timber Studio Documentation</image:title>
      <image:caption>Documentation for Timber Studio Spring 2017 at CMU under Joshua Bard Collaboration between me, Ai Fukuda, Trent Wimbiscus, and Jack Fogel. This assortment of pictures and videos show how we tested different bending fixtures and setups and how we developed different bends and robot toolpaths in order to create the different unique parts we needed for the final truss assembly.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1495000339015-ZFH7T6UIAGXYVM37VBYB/IMG_8844.jpg</image:loc>
      <image:title>Timber</image:title>
      <image:caption>Final truss design assembled and hung up to simulate viewing it as a truss from underneath</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1495000438811-5566T0OONX8VLE9SDQQB/IMG_8851+%281%29.jpg</image:loc>
      <image:title>Timber</image:title>
      <image:caption>Detail of the bolting pattern showing the joint where 4 different  unique pieces come together.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1495000825076-HUR9KY3OC87QKU7M8XBA/Enclosure+Wall+Detail.jpg</image:loc>
      <image:title>Timber</image:title>
      <image:caption>Enclosure wall detail showing how the truss would look attached to an enclosure and ceiling system.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1495001014610-LSFZSL69SX6MZAQZYOSK/truss+module+exploded.jpg</image:loc>
      <image:title>Timber</image:title>
      <image:caption>Exploded assembly drawing showing how the truss modules come together and also how different modules connect to each other to array in all directions.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1495000606792-Q33FWKL3VLN7V1QXWXCJ/IMG_20170501_173332.jpg</image:loc>
      <image:title>Timber</image:title>
      <image:caption>Drying jig setup for the top half of the truss module pieces. This setup allows the steambent wood to dry in the right shape to be assembled into the final truss.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1495000674508-5GKDHLNIM7R8F87UP28Y/IMG_20170430_210749.jpg</image:loc>
      <image:title>Timber</image:title>
      <image:caption>Separate drying jig for the truss crossbraces.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1495000525516-J09GXDG32RG21OOV4Y3F/IMG_20170501_153345.jpg</image:loc>
      <image:title>Timber</image:title>
      <image:caption>Robot bending our longest piece, one of our truss crossbracing pieces which is about 6' long.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/58cda68ebebafb2e39a5d973/591be3e2e58c62347d48cf39/591be41bd482e99ce66d5cfa/1495000091961/</image:loc>
      <image:title>Timber</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1495000261431-1U9DP0PGI6TDO2NG03T7/IMG_20170417_142935.jpg</image:loc>
      <image:title>Timber</image:title>
      <image:caption>Top arch piece being bent by the robots using a fixture as a fixed center control point and the ends of the robots as the remaining 2 control points.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1495000394785-YKO9K8N3KS9YCO6XD65F/IMG_20170428_160311.jpg</image:loc>
      <image:title>Timber</image:title>
      <image:caption>Fixture setup and wood loading for short end pieces.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1495000207464-W3SUBDQWEWM157OCI29K/IMG_20170327_161416.jpg</image:loc>
      <image:title>Timber</image:title>
      <image:caption>First test bend with the robots using foam to check the bending angles and robot speeds.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.niteshsridhar.com/boston-build</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2017-08-12</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1500833610787-2838UQMFVR7WN2DEHOAW/image-asset.jpeg</image:loc>
      <image:title>Autodesk Boston BUILD Installation - Autodesk Boston Build Documentation</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1500833610787-2838UQMFVR7WN2DEHOAW/image-asset.jpeg</image:loc>
      <image:title>Autodesk Boston BUILD Installation - Autodesk Boston Build Documentation</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1499872069439-445WWQP42GEY8D75TISV/image1.JPG</image:loc>
      <image:title>Autodesk Boston BUILD Installation - Autodesk Boston BUILD Installation</image:title>
      <image:caption>Took part in a 2 week team installation design project for Autodesk's Boston BUILD Space in May 2017 under CMU School of Architecture professor Jeremy Ficca. The project involved incremental forming of aluminum panels using a 6-Axis ABB robotic arm and a blunt forming tool.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1499962723107-JEUS2YBHS66QMM44OC0X/image-asset.jpeg</image:loc>
      <image:title>Autodesk Boston BUILD Installation - Autodesk Boston BUILD Video Documentation</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1499872380992-XLUUTITQIY9WT04MKCM5/IMG_20170628_164743.jpg</image:loc>
      <image:title>Autodesk Boston BUILD Installation</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1499872418095-ZGYQZ1B8XTA6ZUCANBAM/IMG_20170628_165239.jpg</image:loc>
      <image:title>Autodesk Boston BUILD Installation</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1499873641245-L63M9R88W9QNE0WIURHZ/image-asset.jpeg</image:loc>
      <image:title>Autodesk Boston BUILD Installation - Autodesk Boston BUILD Video Documentation</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1499872432551-NF6J6HWRO6PQF5FG5RR9/IMG_20170628_134427.jpg</image:loc>
      <image:title>Autodesk Boston BUILD Installation</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1499872322790-0NV2BWA72JNZVJQEPLX6/G0093402.JPG</image:loc>
      <image:title>Autodesk Boston BUILD Installation</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1502495482441-FLCNQJQOUAZOYSWSQR8K/Draft+Angle+Analysis.PNG</image:loc>
      <image:title>Autodesk Boston BUILD Installation</image:title>
      <image:caption>Draft Angle Analysis used to determine if panel forms are too steep to be formed without tearing.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.niteshsridhar.com/glow-pittsburgh</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2017-12-27</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1514345319332-31CMXB4ZEGTZ06K3NW15/image-asset.jpeg</image:loc>
      <image:title>Glow Pittsburgh - Pittsburgh Airport Installation Proposal: Glow Pittsburgh</image:title>
      <image:caption>For this project my friend Brandon and I pulled data from Twitter’s API around Pittsburgh and animated fiber optics based on live tweets. We chose three major Pittsburgh tech hubs (East Liberty, Oakland, &amp; Downtown) and focused data around those regions. Each area is abstractly hinted at through wireframe building models most closely associated with them. For tweets which are tied to these geographical locations, their respective buildings light up. If the location associated with the tweet is outside of these regions or absent from the tweets, the entire installation lights up blue.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1514345319332-31CMXB4ZEGTZ06K3NW15/image-asset.jpeg</image:loc>
      <image:title>Glow Pittsburgh - Pittsburgh Airport Installation Proposal: Glow Pittsburgh</image:title>
      <image:caption>For this project my friend Brandon and I pulled data from Twitter’s API around Pittsburgh and animated fiber optics based on live tweets. We chose three major Pittsburgh tech hubs (East Liberty, Oakland, &amp; Downtown) and focused data around those regions. Each area is abstractly hinted at through wireframe building models most closely associated with them. For tweets which are tied to these geographical locations, their respective buildings light up. If the location associated with the tweet is outside of these regions or absent from the tweets, the entire installation lights up blue.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/58cda68ebebafb2e39a5d973/5a43130524a694671fd22cc5/5a431366e5a68beb9ea31aa7/1514345317606/</image:loc>
      <image:title>Glow Pittsburgh</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1514345483257-UYMTN4IYJJICT6GOYK83/Peripheral-Rendering-1.jpg</image:loc>
      <image:title>Glow Pittsburgh</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1514345496955-YCDLP15RXZT7DU5I6BYW/IMG_6997.jpg</image:loc>
      <image:title>Glow Pittsburgh</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1514345506326-A17RFXTBSGA81YESXWVS/IMG_6999.jpg</image:loc>
      <image:title>Glow Pittsburgh</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.niteshsridhar.com/sandblox</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2017-12-27</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1514343324564-H6LCS13WXXU90K42OVCK/Screen+Shot+2017-12-11+at+3.04.59+PM.png</image:loc>
      <image:title>Sandblox - Sandblox</image:title>
      <image:caption>This is a game I designed with my friends and peers Annie Huang and Ariana Daly. This game was made in Unity 3D and designed to be used in conjunction with a special controller we made using and Arduino Uno microcontroller.   Playable Downloads! (Requires an external controller/joystick for Player Two to simulate the physical controller!) Sandblox Download (Mac) Sandblox Download (Windows)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1514343324564-H6LCS13WXXU90K42OVCK/Screen+Shot+2017-12-11+at+3.04.59+PM.png</image:loc>
      <image:title>Sandblox - Sandblox</image:title>
      <image:caption>This is a game I designed with my friends and peers Annie Huang and Ariana Daly. This game was made in Unity 3D and designed to be used in conjunction with a special controller we made using and Arduino Uno microcontroller.   Playable Downloads! (Requires an external controller/joystick for Player Two to simulate the physical controller!) Sandblox Download (Mac) Sandblox Download (Windows)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1514343326846-2IH3TEIISX4KBIQSSAWM/Screen+Shot+2017-12-11+at+3.01.46+PM.png</image:loc>
      <image:title>Sandblox - Instructions</image:title>
      <image:caption>Player One controls a creature that is trying to escape the sandbox with WASD. Their goal is to overcome the obstacles on the map in order to reach a final destination, the Beacon, before night falls. Player Two will have full control over the obstacles in the sandbox through use of a physical controller. These controls will affect the surrounding terrain allowing Player Two to move the various colored blocks around the world, popping them out of the ground or shaking them left and right to keep Player One from escaping.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1514343328107-T0NAQG8B89BYR61BIXVP/Screen+Shot+2017-12-11+at+3.04.18+PM.png</image:loc>
      <image:title>Sandblox</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1514343328887-5INOTUM7Z4ZIYLBRQW2W/Screen+Shot+2017-12-11+at+3.05.20+PM.png</image:loc>
      <image:title>Sandblox</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1514343323460-DRI9I9KRMGVTUG0W40UG/Screen+Shot+2017-12-11+at+3.07.45+PM.png</image:loc>
      <image:title>Sandblox</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1514343347192-XL6PL6Y8FQA29JHAB1KM/IMG_4933.jpg</image:loc>
      <image:title>Sandblox - Controller</image:title>
      <image:caption>This is the physical controller we fabricated to allow Player Two to easily move and orient the platforms. It connects via USB and communicates with the Unity script over serial communication. (Special thanks to my friend Aman for helping me out with coding Arduino serial communication to Unity 3D!)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1514343349062-BKNZ6MO7MLZTI85LLHYD/IMG_4929.jpg</image:loc>
      <image:title>Sandblox</image:title>
      <image:caption>The smaller box houses an Arduino UNO and the wiring setup to allow it to talk to the sliders and knob.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1514343349013-P3DEZR8KRAFVSF451TU7/IMG_4930.jpg</image:loc>
      <image:title>Sandblox</image:title>
      <image:caption>The sliders are color-coded to match colored objects in-game. The knob is actually a rotary potentiometer that maps values from 0-360 degrees of rotation in game. The sliders are slide potentiometers that map from 0-100 percent to show movement from some in game point A to a different point B</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.niteshsridhar.com/falk-case-study</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2017-12-27</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1514348848823-TIQ5UCMTARV5HQUB1KS3/Falk+Cover.png</image:loc>
      <image:title>Falk Lab School Case Study - Fanny Edel Falk Lab School Case Study</image:title>
      <image:caption>As part of my Case Studies in Architecture and Cities class we performed a case study of a school in Pittsburgh over the course of a semester (Fall 2017.) Our group studied the Fanny Edel Falk Laboratory School which is a Private Lab School in Pittsburgh that was developed in conjunction with the University of Pittsburgh.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1514348848823-TIQ5UCMTARV5HQUB1KS3/Falk+Cover.png</image:loc>
      <image:title>Falk Lab School Case Study - Fanny Edel Falk Lab School Case Study</image:title>
      <image:caption>As part of my Case Studies in Architecture and Cities class we performed a case study of a school in Pittsburgh over the course of a semester (Fall 2017.) Our group studied the Fanny Edel Falk Laboratory School which is a Private Lab School in Pittsburgh that was developed in conjunction with the University of Pittsburgh.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1514350450262-E9J77XM8TQJ3WAF1LFFC/print+this+file-1.png</image:loc>
      <image:title>Falk Lab School Case Study - Final Zine</image:title>
      <image:caption>For our final presentation we created a Zine that compiled the information we had learned about Falk over the course of the semester. We structured it in the form of an atlas or map that flows from a zoomed-in view of the school outwards in a way that peels back layers of information as you unfold and read through it.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1514350560053-4UVEV1CWHSA0PZ8YGUXO/print+this+file-2.png</image:loc>
      <image:title>Falk Lab School Case Study</image:title>
      <image:caption>  Our research took us through different ways the school taught their students, including ways the school used the architecture of the building itself to create learning opportunities for the students. We studied lighting conditions, siting, circulation, various views from the school, and even materials used in the construction and renovation of the building in order to help analyze how the school uses architectural properties to further their educational goals.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1514350870668-2NGX3M0VZVL0M9YL1N32/Case+Studies+Follow+the+White+Rabbit+final-01.png</image:loc>
      <image:title>Falk Lab School Case Study - Additional Diagrams: Electricity and Computers</image:title>
      <image:caption>This diagram is a study of electricity flow from the local power plant and electric company to the University Pittsburgh as a whole and also to Falk specifically as a subset of the University. It is valuable to see how much power is spent towards computing for Elementary  and Middle School students in Falk and shows how much they value technology even for students of such a young age.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1514350391534-M6G6KTRZ9S2YBYR92162/Falk+Assignment+5.png</image:loc>
      <image:title>Falk Lab School Case Study - Additional Diagrams: Expansion Proposal</image:title>
      <image:caption>This diagram looks at ways the school could expand and continue to use architectural spaces to teach students about their surroundings and also to foster interesting interactions between Falk students and other Pittsburgh residents.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.niteshsridhar.com/escape-2027</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-07-22</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1514339215321-Z2WWBATIICHUIGG7UVX0/image-asset.jpeg</image:loc>
      <image:title>Escape 2027 - Escape from the Burning World in the Year 2027</image:title>
      <image:caption>This is the instructional video for a boardgame I created along with my friends Adam J. Thompson, Anita Chang, Caroline Hermans, and Anna Henson.  The game started off as a loose riffing on Candy Land and developed into a darker and much more strategic game involving dice as well as a full deck of cards that allow players to perform different actions, interact with other players, change the layout of the board, and more! All editing on this video was done by Adam!</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1514339215321-Z2WWBATIICHUIGG7UVX0/image-asset.jpeg</image:loc>
      <image:title>Escape 2027 - Escape from the Burning World in the Year 2027</image:title>
      <image:caption>This is the instructional video for a boardgame I created along with my friends Adam J. Thompson, Anita Chang, Caroline Hermans, and Anna Henson.  The game started off as a loose riffing on Candy Land and developed into a darker and much more strategic game involving dice as well as a full deck of cards that allow players to perform different actions, interact with other players, change the layout of the board, and more! All editing on this video was done by Adam!</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1514339915237-M0FGPN6XSN11B2VCDQP5/Escape2027.png</image:loc>
      <image:title>Escape 2027 - The Board</image:title>
      <image:caption>Here is the full board. It was designed by Anita who did both the layout of the tiles as well as the background illustrations.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1514340759681-21EZIH15DHF9TGAGP2K3/x82cYu8.png</image:loc>
      <image:title>Escape 2027</image:title>
      <image:caption>Here is a zoomed-in version of the various tiles that appear on the board. The normal tiles are on the left while hazards are on the right.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1514341435918-LAY0DWGRNXLKBKR9NUDL/CARDZ-1.png</image:loc>
      <image:title>Escape 2027 - Designing the Deck</image:title>
      <image:caption>The next few images show a handful of the cards that are in the deck for this game. They include movement cards, action cards, and event cards. I came up with the names and descriptions for all of the cards. The coloring, layout, and graphical design was done by Caroline.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1514341438849-AUES124XS059KPI9Y3W5/CARDZ-2.png</image:loc>
      <image:title>Escape 2027</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1514341440370-X74U2CU9PIDJN8RGEH8D/CARDZ-5.png</image:loc>
      <image:title>Escape 2027</image:title>
      <image:caption>I also wrote all the effects, descriptions, and instructions for the various cards we came up with. The action cards were created through brainstorming sessions with Anita and I and I finalized the writing for all of the cards.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1514341442964-8GQ2VTYD7WMZVDD0RTGY/CARDZ-7.png</image:loc>
      <image:title>Escape 2027</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1514341443168-W1VI9HCX78XKXB7BVNOI/CARDZ-8.png</image:loc>
      <image:title>Escape 2027</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1514341444347-W8JJ0FWQGXFCKCA88NW8/CARDZ-10.png</image:loc>
      <image:title>Escape 2027</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1514341472808-T1MEDSHTY6P3ZQWINGIB/CARDZ-14.png</image:loc>
      <image:title>Escape 2027</image:title>
      <image:caption>These are the backs of the cards we designed.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1514341465126-67FI44NO4T17HH7MTURE/CARDZ-12.png</image:loc>
      <image:title>Escape 2027 - Event Cards</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1514341455228-UISYRAO8LOPZ1P795H1A/CARDZ-13.png</image:loc>
      <image:title>Escape 2027</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1514341475790-9DUF8HLWB48PQT5RIBEH/CARDZ-15.png</image:loc>
      <image:title>Escape 2027</image:title>
      <image:caption>These are the backs of the special event cards we designed. They are kept in a different deck separate from the rest of the cards.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1514340721805-4WUUGLMFZ6T7UOVKXGU8/Bernard.png</image:loc>
      <image:title>Escape 2027 - Player Characters</image:title>
      <image:caption>These next four cards are player characters who were designed by Anna. She also wrote all the flavor text for the characters to give them personalities and make them feel more lifelike.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1514340719103-E7X9BEIZ2MK58MIIDHQ4/Dusty.png</image:loc>
      <image:title>Escape 2027</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1514340724543-FSBU2O5GO76738T3H8MO/Juniper.png</image:loc>
      <image:title>Escape 2027</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1514340729165-C3Z8E5OIYG85W7KGH707/Raife.png</image:loc>
      <image:title>Escape 2027</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1514338414741-LNK1NNN6BNBZSNH5ICS8/22473486_10214133265036318_857479767_o.jpg</image:loc>
      <image:title>Escape 2027</image:title>
      <image:caption>Caroline also came up with different pieces for the players to represent themselves on the board. Each piece is made out of various damaged electrical components glued together to create figures with a post-apocalyptic feel to them.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.niteshsridhar.com/phipps-project</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2018-02-27</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1514345985271-OJ4CUWXPTWJVE574J0IT/image-asset.jpeg</image:loc>
      <image:title>Phipps Project - Phipps Conservatory Lighting Project</image:title>
      <image:caption>This is a lighting project I did along with my friends Brandon, Soo Jin, and Johnny for Phipps Conservatory for their Winter Flower Show and Light Garden.  Our project attempts to mimic the motion of candlelight to enhance the sense of a family feast as part of Phipps Conservatory’s Winter Flower Show and Light Garden. This year’s concept for the Sunken Garden included holiday arrangements and decor which evoke a sense of spending time and eating with family around the holidays.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/58cda68ebebafb2e39a5d973/5a43150a0d9297c68855eb4c/5a431600386f57e3fcfb0a3d/1514345984747/</image:loc>
      <image:title>Phipps Project</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1514345985271-OJ4CUWXPTWJVE574J0IT/image-asset.jpeg</image:loc>
      <image:title>Phipps Project - Phipps Conservatory Lighting Project</image:title>
      <image:caption>This is a lighting project I did along with my friends Brandon, Soo Jin, and Johnny for Phipps Conservatory for their Winter Flower Show and Light Garden.  Our project attempts to mimic the motion of candlelight to enhance the sense of a family feast as part of Phipps Conservatory’s Winter Flower Show and Light Garden. This year’s concept for the Sunken Garden included holiday arrangements and decor which evoke a sense of spending time and eating with family around the holidays.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1514346453140-GXURVPQGOV38I1MZZFT0/Phipps-Rendering-Small.png</image:loc>
      <image:title>Phipps Project - Concept</image:title>
      <image:caption>We planned to utilize pre-existing lighting hardware to create the candlelight effect by briefly flashing white, yellow, and red lights as visitors passed by the corresponding motion sensor. As the candlelight effect follows the visitor’s direction, it encourages forward movement through the exhibit. This fulfills our secondary aim of reducing congestion and addresses the Conservatory’s main concern of crowding surrounding this annual event. Additionally, we implemented an idle animation of red pulses moving along the Sunken Garden Path along the tops of the walls that both fits in with the holiday themes and helps to move visitors through the space.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1514346510691-HCOTT7XHUHSUF2D1D4XC/Phipps-Plan-Diagram-Small.png</image:loc>
      <image:title>Phipps Project - Materials</image:title>
      <image:caption>(2) Cable Gland Joints- $3.90 (2) Electronics Waterproof Casings- $39.90 (2) Particle Photons- $198.00 (2) Arduino Unos- $44.00 (1) 2’ x 2’ Black Acrylic for Sensor Housing – $10.20 (6) PIR Sensors- $0 (Lent) (130 ft) Electrical Wiring- $0 (Lent) (2) USB CAT5 Extension Cables- (2) 50 ft CAT5 Cables- (6) 2” Diameter PVC Coupling- $6.84 (1) Mac Mini- $0 (Lent) (2) USB to Barrel Jack Cables-  $8.18 (2) Breadboards- $0 (Lent) Total Cost: $330.96</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1514346829660-28JR95I04FC7TTG7PPFY/20171113_015154-e1513633302573.jpg</image:loc>
      <image:title>Phipps Project - Process</image:title>
      <image:caption>For our proof of concept demonstration, we connected a motion sensor with an Arduino and an LED behind diffused acrylic to mimic the basic functionality of our installation. When the sensor detected motion, the LED would light up. This basic circuit gave a simple but tangible visualization of how our project would look. For our actual installation, our first approach was to use Photons as our micro-controller because of their WiFi capabilities, since the sensors would have to span long distances. However, we ran into many problems with this method. First, we found out that the Conservatory did not have reliable WiFi. We decided to try and send information through our own wireless local networks without internet. Unfortunately, this also failed because Photons compiled through the Cloud. We tried many times to put the Photon into USB compilation to get the code on the Photon, but it always had issues sending messages over local networks. We tried to have them communicate wirelessly with simple server/client or OSC/UDP setups but ran into a lot of issues with wireless communication without internet.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1514347005911-JPQH8WNNI9ZUZI4XLYB2/20171110_133543-e1513633369720.jpg</image:loc>
      <image:title>Phipps Project</image:title>
      <image:caption>After realizing that the Photon would not work for our purposes, we decided to use Arduinos with extended cables. We first used Serial to communicate between the Arduinos and Processing. It seemed to work, however it had issues onsite. Processing was unable to get the proper sensor inputs from Serial. To circumvent this, we used firmata to control the arduinos and ran all the programming from Processing itself. This setup was much more promising and we initially got better results regarding inputs from the PIR sensors and lag times. One side of the garden was even completely working. However, ultimately they also did not work as planned because of port issues and we ended up running our project generatively through processing alone. We also had some issues with the sensors themselves. Each time they detected motion, they remained on a ‘HIGH’ state for five seconds. This meant that during crowded times, the sensors would always read ‘HIGH’. We adjusted our animation in code in order to account for this, so the candlelight would only trigger on the first activation of the sensor after a ‘LOW’.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1514347091159-E3IA9P00JFD47C0MGJX9/IMG_20171114_153356.jpg</image:loc>
      <image:title>Phipps Project - Install</image:title>
      <image:caption>Besides the microcontroller issues, the rest of our project was relatively straightforward. Each sensor was soldered with long wires to span the lengths of the Sunken Garden hallways. They were heat shrinked to isolate metal contacts and for water-proofing. These sensors were then placed into acrylic boxes, the construction of which are further detailed below. Each sensor’s wires were run behind the garden’s brick walls, and connected to an Arduino inside of a waterproof box. There are three sensors for each Arduino, and one Arduino for the two long sides of the garden. The two Arduinos fed into a Mac Mini via extended USB cables, where the Processing code ran. The code communicated with a light manager script which communicated with a DMX controller through MaxMSP. Additional barrel jacks were run from each Arduino because the USB cables could not carry enough power over long distances.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1514347179276-KUXNFI5C3WYMMEYWBNAH/IMG_20171110_130012.jpg</image:loc>
      <image:title>Phipps Project</image:title>
      <image:caption>We fabricated acrylic housings for the sensors which nested into the existing perforated brick wall to help conceal them from the light show’s audience. The boxes fit together with finger joint connections and had a large circular opening in the front for the PIR sensor and a smaller one in the back for the wires leading back to the arduinos. The boxes were ultimately sealed with caulking in order to waterproof it and prevent damage to the sensors. We also added a section of 2” pipe in order to narrow the field of view of the sensors to prevent excess triggering of the system. The installation was done on the off-hours of the Conservatory. We placed each sensor box equidistant along the long sides of the Sunken Garden. The wires for each sensor were run behind the garden’s brick walls, while the corresponding Arduino was placed in a waterproof box behind the middles of the brick walls. The power and USB cables were then run behind the walls and above a doorway to a closet where the Mac Mini was placed. There were several instances where we had to revisit the site to make changes, whether it was replacing the Photons with Arduinos, resoldering connections, or checking connections.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1514346673072-NRPZYO4ZHV20HW3KUY9R/IMG_7343.jpg</image:loc>
      <image:title>Phipps Project - Conclusion</image:title>
      <image:caption>This was our group’s first time installing a project in a real-world space with hundreds of visitors and a real client. Working through the process to waterproof our devices and create systems robust enough that attendees could not easily damage them was an incredibly eye-opening experience. While it was difficult adapting to these real-world challenges, it allowed us to learn a lot through the process and helped us create a generative light installation which fit the theme of the site.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.niteshsridhar.com/mo-vis</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2018-06-15</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1529006048701-81JAAO4USQU1K42P7I1F/untitled.0000_1.gif</image:loc>
      <image:title>Motion Visualizer - Motion Visualizer</image:title>
      <image:caption>For this project I worked in Autodesk Maya and used Python to create a Maya script that takes motion capture data and triangulates it into an animated origami-esque pattern based on the way the bodies move. The script works for all kinds of motion data involving a properly labelled human skeleton. The above animation depicts someone leaping forwards</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1529006048701-81JAAO4USQU1K42P7I1F/untitled.0000_1.gif</image:loc>
      <image:title>Motion Visualizer - Motion Visualizer</image:title>
      <image:caption>For this project I worked in Autodesk Maya and used Python to create a Maya script that takes motion capture data and triangulates it into an animated origami-esque pattern based on the way the bodies move. The script works for all kinds of motion data involving a properly labelled human skeleton. The above animation depicts someone leaping forwards</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1529006069114-P120C97HUXDATGPDJT3B/tesh-mocap.0000.gif</image:loc>
      <image:title>Motion Visualizer</image:title>
      <image:caption>This animation shows someone jumping forwards, feet together.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1529006062249-MQEXPIQZWGM8AEUCI9EV/untitled.0000.gif</image:loc>
      <image:title>Motion Visualizer</image:title>
      <image:caption>This animation shows someone hanging from a rope and spinning around</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.niteshsridhar.com/conlang</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2018-06-15</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1529009255364-4DM00HLIUHZS5HQ7AQZJ/nsridhar_Conlanging_Final.jpg</image:loc>
      <image:title>Mɔniṣa Phāsha - Mɔniṣa Phāsha: A Reference Grammar</image:title>
      <image:caption>Click through for the full text! This is a linguistic reference grammar for a language I constructed based off of various existing South Asian languages and following the spread of Buddhism from India up through Japan. The grammar goes through the phonetics and phonology of the language, as well as various linguistic and cultural features of the area that are encoded in the language.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1529009255364-4DM00HLIUHZS5HQ7AQZJ/nsridhar_Conlanging_Final.jpg</image:loc>
      <image:title>Mɔniṣa Phāsha - Mɔniṣa Phāsha: A Reference Grammar</image:title>
      <image:caption>Click through for the full text! This is a linguistic reference grammar for a language I constructed based off of various existing South Asian languages and following the spread of Buddhism from India up through Japan. The grammar goes through the phonetics and phonology of the language, as well as various linguistic and cultural features of the area that are encoded in the language.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1529009336031-JXPS9CF091A0CLCFV7UX/nsridhar_Conlanging_Final10.jpg</image:loc>
      <image:title>Mɔniṣa Phāsha</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1529009350013-SAET1BEQ2MO6K8JDVEBK/nsridhar_Conlanging_Final11.jpg</image:loc>
      <image:title>Mɔniṣa Phāsha</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1529009372894-DKW708D7PU63EIF7PPDK/nsridhar_Conlanging_Final14.jpg</image:loc>
      <image:title>Mɔniṣa Phāsha</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1529009396054-IDCHTMIJN71CKIWS5R8F/nsridhar_Conlanging_Final16.jpg</image:loc>
      <image:title>Mɔniṣa Phāsha</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1529009401999-4G3XSXPMVS52P3O2YBTX/nsridhar_Conlanging_Final17.jpg</image:loc>
      <image:title>Mɔniṣa Phāsha</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1529009424865-RB7ELO504RZW6QILQ997/nsridhar_Conlanging_Final22.jpg</image:loc>
      <image:title>Mɔniṣa Phāsha</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1529009496632-QG4NWA3YZX3Q3DW7OPDE/nsridhar_Conlanging_Final23.jpg</image:loc>
      <image:title>Mɔniṣa Phāsha</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1529009517102-0KVBRN1S9QQX6PC1WL55/nsridhar_Conlanging_Final24.jpg</image:loc>
      <image:title>Mɔniṣa Phāsha</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.niteshsridhar.com/ar-portal</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2018-06-16</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1529003187245-8S7LURUM6TI155YL4F4J/image-asset.jpeg</image:loc>
      <image:title>AR Portal - AR Portals</image:title>
      <image:caption>This is an Android App that allows you to find portals placed in the real world that can only be seen through your phone, and travel through them to see how they effect and augment your reality. The portals turn on and off different effects, and can only be seen from certain areas and angles so they must be discovered!</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1529003187245-8S7LURUM6TI155YL4F4J/image-asset.jpeg</image:loc>
      <image:title>AR Portal - AR Portals</image:title>
      <image:caption>This is an Android App that allows you to find portals placed in the real world that can only be seen through your phone, and travel through them to see how they effect and augment your reality. The portals turn on and off different effects, and can only be seen from certain areas and angles so they must be discovered!</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/58cda68ebebafb2e39a5d973/5b22ba99352f53b5cf72cc76/5b22bc7327d28652794db1d0/1529003123156/</image:loc>
      <image:title>AR Portal</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1529003238214-O1XEF6J6XID6QWA9BYLM/IMG_1396.JPG</image:loc>
      <image:title>AR Portal</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1529003282348-GSTKTLIM0PBRA8ZFKTH5/Screenshot_20180504-033716.png</image:loc>
      <image:title>AR Portal</image:title>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/58cda68ebebafb2e39a5d973/5b22ba99352f53b5cf72cc76/5b22bc7c1c6be5e15ec4dabf/1529003129110/</image:loc>
      <image:title>AR Portal</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1529003132366-9SJ25C1N68H17IMXZBEG/image-asset.jpeg</image:loc>
      <image:title>AR Portal - AR_Portals</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/58cda68ebebafb2e39a5d973/5b22ba99352f53b5cf72cc76/5b22bcb38a413494642b9ba3/1529003162914/</image:loc>
      <image:title>AR Portal - AR Portals</image:title>
      <image:caption />
    </image:image>
  </url>
  <url>
    <loc>https://www.niteshsridhar.com/asemic-writing</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2018-06-15</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1529005092054-BEMDWRST0FSL898J0Y2R/IMG_20180215_232908.jpg</image:loc>
      <image:title>Asemic Writing - Asemic Writing</image:title>
      <image:caption>This is computer generated writing that creates characters based off of a base library of glyphs and shapes. I developed my own radical system with two sets of different top radicals, two sets of side radicals, and about four main radicals that were made up of different components to allow for different variations on each. I additionally added some small markings or “diacritics,” that had a small chance to be added to the main radicals to make them more diverse and visually interesting. Finally the generated glyphs have some jitter and size variations coded in that allow them to have a more handwritten quality.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1529005092054-BEMDWRST0FSL898J0Y2R/IMG_20180215_232908.jpg</image:loc>
      <image:title>Asemic Writing - Asemic Writing</image:title>
      <image:caption>This is computer generated writing that creates characters based off of a base library of glyphs and shapes. I developed my own radical system with two sets of different top radicals, two sets of side radicals, and about four main radicals that were made up of different components to allow for different variations on each. I additionally added some small markings or “diacritics,” that had a small chance to be added to the main radicals to make them more diverse and visually interesting. Finally the generated glyphs have some jitter and size variations coded in that allow them to have a more handwritten quality.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1529005128021-YFNVH30XFQU5X3FEKBMG/IMG_0985_1.gif</image:loc>
      <image:title>Asemic Writing</image:title>
      <image:caption>The characters are rendered using a red calligraphy pen in a pen plotter, and drawn on a heavy toothed paper. The pen’s orientation on the paper give the characters their depths and adds to the handwritten aesthetic.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1529005101586-YIFKG2MR9IFBRY4GXFUT/teshAsemic_1.png</image:loc>
      <image:title>Asemic Writing</image:title>
      <image:caption>These are the original vectors generated by the program. This is one of an almost infinite number of combinations of characters that can be generated on one page.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1529005117075-366ACE9P9G3113W5VFHE/IMG_20180215_040703.jpg</image:loc>
      <image:title>Asemic Writing</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.niteshsridhar.com/alpha-mail</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2020-10-21</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1603259933042-3G3DZN2C7NUS8SKCE417/image-asset.png</image:loc>
      <image:title>Alpha Mail - Alpha Mail</image:title>
      <image:caption>Created for Global Game Jam 2018! When you and 3 friends coincidentally send a text to a person at the same time, you get thrown into a sidescrolling platformer where you must fight off your friends to make sure your text arrives first! I worked on the level design and tiling, sound effects, and some coding along side Sydney Ayers, Andrew Chang, Ryan Eckert, Bryan Tiggs, and Sarah Wang Won Artistic Achievement, Most Fun, and People's Choice at CMU's IDeATe Jamsite! Download! Note: Game requires Nintendo Switch JoyCons or a similar controller setup hooked up to computer over bluetooth.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1603259933042-3G3DZN2C7NUS8SKCE417/image-asset.png</image:loc>
      <image:title>Alpha Mail - Alpha Mail</image:title>
      <image:caption>Created for Global Game Jam 2018! When you and 3 friends coincidentally send a text to a person at the same time, you get thrown into a sidescrolling platformer where you must fight off your friends to make sure your text arrives first! I worked on the level design and tiling, sound effects, and some coding along side Sydney Ayers, Andrew Chang, Ryan Eckert, Bryan Tiggs, and Sarah Wang Won Artistic Achievement, Most Fun, and People's Choice at CMU's IDeATe Jamsite! Download! Note: Game requires Nintendo Switch JoyCons or a similar controller setup hooked up to computer over bluetooth.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1603261775409-Q8MD0QK3DXM02WG3U6KH/AlphaMail_Instructions.png</image:loc>
      <image:title>Alpha Mail</image:title>
      <image:caption>Alpha Mail Instructions</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1603261964703-QTCQIJ311LEBKVCLQR2Z/AlphaMail_Fighting.png</image:loc>
      <image:title>Alpha Mail</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1603261935914-R4WBJOOMLFN0WNF2K4Z0/AlphaMail_Jump.png</image:loc>
      <image:title>Alpha Mail</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1603261941542-369HPXB8F57M6MASTHRO/AlphaMail_Level.png</image:loc>
      <image:title>Alpha Mail</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1603261957815-ULWJA692GXS4NW5GJM5G/AlphaMail_Bomb.png</image:loc>
      <image:title>Alpha Mail</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1603261987406-74C7A298WQ8D58LCGZME/AlphaMail_Endgame.png</image:loc>
      <image:title>Alpha Mail</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.niteshsridhar.com/social-eyes</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2026-01-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1708024342249-AF4NWTY9GXQB3IFR5UWF/PXL_20240214_025739542.jpg</image:loc>
      <image:title>Social Eyes - Social Eyes</image:title>
      <image:caption>Social Eyes is a temporary projection mapped installation situated in the University of Southern California’s Bogardus Courtyard, a sunken plaza containing classrooms and floor-to-ceiling windows allowing anyone to gaze inside. The piece leans into the idea of discovering a hidden, but populated area, as well as the inherent voyeuristic nature of the courtyard itself, by creating an eye that watches students as they work and traverse around the space. Social Eyes draws from Emory Bogardus’ developments in the field of sociology, and specifically the idea of the Bogardus’ Social Distance Scale, which is a psychological testing scale created to measure people’s willingness to participate in social contact with different racial and minority groups. All footage used in the piece has been clipped from famous “eye-centric” scenes in Hollywood movies, playing with the idea of the viewer versus the viewed, and highlighting the question of: “Whose vision actually gets shown on the big screen?“</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1708024342249-AF4NWTY9GXQB3IFR5UWF/PXL_20240214_025739542.jpg</image:loc>
      <image:title>Social Eyes - Social Eyes</image:title>
      <image:caption>Social Eyes is a temporary projection mapped installation situated in the University of Southern California’s Bogardus Courtyard, a sunken plaza containing classrooms and floor-to-ceiling windows allowing anyone to gaze inside. The piece leans into the idea of discovering a hidden, but populated area, as well as the inherent voyeuristic nature of the courtyard itself, by creating an eye that watches students as they work and traverse around the space. Social Eyes draws from Emory Bogardus’ developments in the field of sociology, and specifically the idea of the Bogardus’ Social Distance Scale, which is a psychological testing scale created to measure people’s willingness to participate in social contact with different racial and minority groups. All footage used in the piece has been clipped from famous “eye-centric” scenes in Hollywood movies, playing with the idea of the viewer versus the viewed, and highlighting the question of: “Whose vision actually gets shown on the big screen?“</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1708038027204-FZBW0VUVF7BJ5S7KV5GF/image-asset.jpeg</image:loc>
      <image:title>Social Eyes</image:title>
      <image:caption>On-site documentation of Social Eyes, a projection mapping project showing eyes projected onto USC's Bogardus Courtyard. The footage has been trimmed and mapped through TouchDesigner.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1708037912065-J9H3IE56CY490100Z90T/image-asset.png</image:loc>
      <image:title>Social Eyes</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1708024595931-0F7PX1R002U0X96RL7BM/PXL_20240209_023928921.jpg</image:loc>
      <image:title>Social Eyes</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1708034710786-W22UJDOZF7U9NWWFYSL3/IMG_9092.jpg</image:loc>
      <image:title>Social Eyes</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1708024600870-GFVDSONOGS23WWNE8SL1/PXL_20240214_025804511.jpg</image:loc>
      <image:title>Social Eyes</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1708024617758-59UWNXCCXRQ2L9W5OFMP/PXL_20240209_023747656.jpg</image:loc>
      <image:title>Social Eyes</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.niteshsridhar.com/artificial-nostalgia</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2024-04-29</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/9dd59d88-12ce-4e15-bbf9-09c9d811e687/image-asset.jpeg</image:loc>
      <image:title>Artificial Nostalgia - Artificial Nostalgia</image:title>
      <image:caption>Artificial Nostalgia is a projection mapped art piece creating a space that invites audiences to sit beneath a low-poly tree and remember daily life in the early 2000s. It relies on low resolution footage and technology to evoke an idea of classic home movies on VHS or old video games with simplified characters and objects. Material: Cardboard Boxes, White Spray Paint, 20 year old Computer Speakers, Artificial Grass, Projectors.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/9dd59d88-12ce-4e15-bbf9-09c9d811e687/image-asset.jpeg</image:loc>
      <image:title>Artificial Nostalgia - Artificial Nostalgia</image:title>
      <image:caption>Artificial Nostalgia is a projection mapped art piece creating a space that invites audiences to sit beneath a low-poly tree and remember daily life in the early 2000s. It relies on low resolution footage and technology to evoke an idea of classic home movies on VHS or old video games with simplified characters and objects. Material: Cardboard Boxes, White Spray Paint, 20 year old Computer Speakers, Artificial Grass, Projectors.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1714380751327-R6RNP7HO9MEUJA1NJ3D6/image-asset.jpeg</image:loc>
      <image:title>Artificial Nostalgia - Artificial Nostalgia - Video Footage</image:title>
      <image:caption>On-site documentation of Artificial Nostalgia, a projection mapping project showing a low-poly tree with video of real trees projected onto it at USC’s SCA Gallery. The footage has been trimmed and mapped onto the faces of the tree using TouchDesigner.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1714380525741-N3FZ1SUK5BNYI5BWFY4D/IMG_9471.jpg</image:loc>
      <image:title>Artificial Nostalgia</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1714380537327-T4UGQEE8V6ADV03QLG4Y/IMG_9470.jpg</image:loc>
      <image:title>Artificial Nostalgia</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.niteshsridhar.com/installation-wizard</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2026-01-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1717612314264-IT5OR3GD4MXM1MJWHX8Y/Zotto_Screenshake.gif</image:loc>
      <image:title>Installation Wizard - Installation Wizard</image:title>
      <image:caption>Installation Wizard will be launching on Steam in Early 2026! Play the current demo here: https://peanutscratch.itch.io/installation-wizard Installation Wizard is a narrative visual novel game project centered around the themes of intergenerational communication and how to have a better dialog with people from different backgrounds than your own. The game showcases how different methods of communication can be stronger or weaker at conveying different types of information, and reflects how different shades of emotion, detail, or convenience can affect the mode someone uses to speak to you. As director of Installation Wizard, I have been managing a team of 25+ volunteers to collaborate on this year-long thesis project involving scheduling, documentation, and regular meetings with advisors from the games industry. I maintain a strong team culture of collaboration and self-care, to ensure our volunteers work efficiently while avoiding stress and burnout. We scope down frequently and keep our process agile so that we can accomodate feedback from playtesters, and industry advisors alike.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1710544825565-W7Q054QYN7WO5NHMIRUE/Screen_Shot_2024-02-22_at_9.51.13_AM.png</image:loc>
      <image:title>Installation Wizard</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1717612314264-IT5OR3GD4MXM1MJWHX8Y/Zotto_Screenshake.gif</image:loc>
      <image:title>Installation Wizard - Installation Wizard</image:title>
      <image:caption>Installation Wizard will be launching on Steam in Early 2026! Play the current demo here: https://peanutscratch.itch.io/installation-wizard Installation Wizard is a narrative visual novel game project centered around the themes of intergenerational communication and how to have a better dialog with people from different backgrounds than your own. The game showcases how different methods of communication can be stronger or weaker at conveying different types of information, and reflects how different shades of emotion, detail, or convenience can affect the mode someone uses to speak to you. As director of Installation Wizard, I have been managing a team of 25+ volunteers to collaborate on this year-long thesis project involving scheduling, documentation, and regular meetings with advisors from the games industry. I maintain a strong team culture of collaboration and self-care, to ensure our volunteers work efficiently while avoiding stress and burnout. We scope down frequently and keep our process agile so that we can accomodate feedback from playtesters, and industry advisors alike.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1717611144786-NP25FF0MWUEYJYM5YB5X/image-asset.jpeg</image:loc>
      <image:title>Installation Wizard - Installation Wizard USC Expo Trailer</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1710556576971-IR44EFN4OWH25SZ6HH8L/Zotto_Screenshake.gif</image:loc>
      <image:title>Installation Wizard</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1717612341800-TUKYI1ULSHQ653UPH1UJ/HangUp_Anim.gif</image:loc>
      <image:title>Installation Wizard</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1717612358517-GJLVJ56UMPOR4CX1D0HE/InstallationWizard_Scene1.png</image:loc>
      <image:title>Installation Wizard</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.niteshsridhar.com/concrete-oasis</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2024-05-02</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1714379123836-QGS9X2RK67ATJY5WLQ1G/CO_1117.jpg</image:loc>
      <image:title>Concrete Oasis - Concrete Oasis (Promo)</image:title>
      <image:caption>Concrete Oasis Promotional material.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1714379123836-QGS9X2RK67ATJY5WLQ1G/CO_1117.jpg</image:loc>
      <image:title>Concrete Oasis - Concrete Oasis (Promo)</image:title>
      <image:caption>Concrete Oasis Promotional material.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/0ce507b4-ddfc-4541-9f4d-f3c976b6a3fa/image-asset.jpeg</image:loc>
      <image:title>Concrete Oasis - Koncrete Kaleidoscope</image:title>
      <image:caption>Interactive exhibit by Christopher Bowles &amp; Nitesh Sridhar for USC’s Concrete Oasis showcase at The Grand</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1714378963965-G51YP1OK54A86MKP430Z/image-asset.jpeg</image:loc>
      <image:title>Concrete Oasis - Face Kaleidoscope</image:title>
      <image:caption>Live face-tracking and manipulation section of the Koncrete Kaleidoscope piece, projected upon the walls of The Grand as part of the Concrete Oasis showcase.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1714378889827-9T35WLS93SGQA0KO0GGZ/image-asset.jpeg</image:loc>
      <image:title>Concrete Oasis - Sandbox Wallpaper</image:title>
      <image:caption>Wallpaper section of Koncrete Kaleidoscope, utilizing a lit sandbox to allow visitors to create drawings in the sand that would become wallpaper for The Grand as part of the Concrete Oasis showcase.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.niteshsridhar.com/creature-cafe</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2024-06-05</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1717610045167-1F7XFSZV70CQYWNPUQ2S/I7Pl3B+%281%29.png</image:loc>
      <image:title>Creature Café - Creature Café</image:title>
      <image:caption>in Creature Café the player acts as a chef at a restaurant with strange and mysterious customers who are too stressed to order, but love to vent! The player must use their cooking skills and special ingredients to cook dishes that target their unique problems and lower their stress levels. Creature Café was made by students from the University of Southern California and Tokyo Geidai Arts University as part of an exchange program between both schools' game design programs. This process included remote collaboration between two students from each school, and weekly meetings to facilitate level design and art implementation. Credits: Chanya Sriuranpong - Character Designer Meijun Fu - Visual Designer Nitesh Sridhar - Level Designer and Programmer Yue Wang - Director and Engineer</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1717610045167-1F7XFSZV70CQYWNPUQ2S/I7Pl3B+%281%29.png</image:loc>
      <image:title>Creature Café - Creature Café</image:title>
      <image:caption>in Creature Café the player acts as a chef at a restaurant with strange and mysterious customers who are too stressed to order, but love to vent! The player must use their cooking skills and special ingredients to cook dishes that target their unique problems and lower their stress levels. Creature Café was made by students from the University of Southern California and Tokyo Geidai Arts University as part of an exchange program between both schools' game design programs. This process included remote collaboration between two students from each school, and weekly meetings to facilitate level design and art implementation. Credits: Chanya Sriuranpong - Character Designer Meijun Fu - Visual Designer Nitesh Sridhar - Level Designer and Programmer Yue Wang - Director and Engineer</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1717610150237-9OKWOKTAW565JCYUG55V/image-asset.jpeg</image:loc>
      <image:title>Creature Café - Cerature Café - Trailer</image:title>
      <image:caption>This trailer was shown during USC Games Expo 2023 as a part of the USC x Geidai Games showcase</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1717610010413-JO713VUIV9ZSDY2DP2L8/7Sv6vz+%281%29.png</image:loc>
      <image:title>Creature Café</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1717610013450-QINCXDS4ZKVXLN7O9LI6/c_9RjQ.png</image:loc>
      <image:title>Creature Café</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1717610016396-AA50D13OLQM4EOMHUDJG/eJTolr.png</image:loc>
      <image:title>Creature Café</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.niteshsridhar.com/pengwinter</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2024-06-05</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1717608333920-YL1B27BS7TOTB0G9TMJ7/qinmYp.png</image:loc>
      <image:title>Pengwinter - Pengwinter</image:title>
      <image:caption>Play Pengwinter here: https://peanutscratch.itch.io/pengwinter Read the Dev Blog here: https://docs.google.com/document/d/1ChvQIUt__EpWiM1YL3hz25K5YNoKr_0ttm1jDlhIhdQ/edit?usp=sharing Pengwinter is a game where players play as a penguin’s soul warrior in order to save the penguin species. This game was inspired by games like Hollow Knight, with action-packed 2D gameplay and challenging platforming segments, with a Souls-like Cthulhu-esque boss monster. Credits: Jerecy Yang - Level Designer / 2D Artist Nitesh Sridhar - Game Designer / Engineer Daniel LeBlanc - Audio Director / Composer Carlos Magana Bru - Sound Designer Super Pixel Ice Cavern Tileset - unTied Games https://untiedgames.itch.io/super-pixel-ice-cavern-tileset</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1717608333920-YL1B27BS7TOTB0G9TMJ7/qinmYp.png</image:loc>
      <image:title>Pengwinter - Pengwinter</image:title>
      <image:caption>Play Pengwinter here: https://peanutscratch.itch.io/pengwinter Read the Dev Blog here: https://docs.google.com/document/d/1ChvQIUt__EpWiM1YL3hz25K5YNoKr_0ttm1jDlhIhdQ/edit?usp=sharing Pengwinter is a game where players play as a penguin’s soul warrior in order to save the penguin species. This game was inspired by games like Hollow Knight, with action-packed 2D gameplay and challenging platforming segments, with a Souls-like Cthulhu-esque boss monster. Credits: Jerecy Yang - Level Designer / 2D Artist Nitesh Sridhar - Game Designer / Engineer Daniel LeBlanc - Audio Director / Composer Carlos Magana Bru - Sound Designer Super Pixel Ice Cavern Tileset - unTied Games https://untiedgames.itch.io/super-pixel-ice-cavern-tileset</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1717609517628-TGIJ2BZ0LELYTFR30Z6G/image-asset.jpeg</image:loc>
      <image:title>Pengwinter - Pengwinter Trailer</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1717608343232-LKP0GR57NSGENUL3KRQK/asIebI.gif</image:loc>
      <image:title>Pengwinter - Pengwinter - Enemy Interaction</image:title>
      <image:caption>Pengwinter uses a checkpoint system in order to prevent players from restarting at the beginning of the level upon death. Enemies can damage the player, reducing their health, but players can regain health by attacking and defeating the enemies.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1717609118000-G24Q0FAXAL2S9AC27UQA/PauseMenu.png</image:loc>
      <image:title>Pengwinter - Pengwinter - Pause Menu</image:title>
      <image:caption>Pengwinter was developed with controller support in mind, and control hints or menus in-game will change depending on which controller and control schema is being used.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1717608344263-KDKGKK657MCBGO2MB211/3IpzOT.gif</image:loc>
      <image:title>Pengwinter - Pengwinter - NPC Dialogue</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1717608347363-XHJHYB65VM8YNV7NBNU0/yGGJYI+%281%29.png</image:loc>
      <image:title>Pengwinter - Pengwinter - Final Boss Battle</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.niteshsridhar.com/level-design-workshop</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2026-01-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1768351690991-3NT1P293CLXDS1XMR289/image-asset.jpeg</image:loc>
      <image:title>Level Design Workshop - Nitesh Sridhar CTIN 478 Level Design Reel</image:title>
      <image:caption>Some levels I made during my final semester at USC in Richard Lemarchand's Level Design Workshop course. Utilizing Unreal Engine 5, I took these three levels from initial sketch and concept, to blockout, to a final shaded and textured product: - A level that takes the player on a priest's journey to what seems like a holy light but is actually emanating from the eye of something evil under the earth. - A level that is the introduction to a four-part collaborative sequence of levels where the player acts as a space archeologist who has to scour the lands of a deserted planet to find the remains of a lost civilization. - A level that experiments with cartoony cel-shading in Unreal, with a WindWaker-inspired island that the player must traverse in order to light a lighthouse and save the islanders from deadly sirens.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1768351690991-3NT1P293CLXDS1XMR289/image-asset.jpeg</image:loc>
      <image:title>Level Design Workshop - Nitesh Sridhar CTIN 478 Level Design Reel</image:title>
      <image:caption>Some levels I made during my final semester at USC in Richard Lemarchand's Level Design Workshop course. Utilizing Unreal Engine 5, I took these three levels from initial sketch and concept, to blockout, to a final shaded and textured product: - A level that takes the player on a priest's journey to what seems like a holy light but is actually emanating from the eye of something evil under the earth. - A level that is the introduction to a four-part collaborative sequence of levels where the player acts as a space archeologist who has to scour the lands of a deserted planet to find the remains of a lost civilization. - A level that experiments with cartoony cel-shading in Unreal, with a WindWaker-inspired island that the player must traverse in order to light a lighthouse and save the islanders from deadly sirens.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1721264920173-DNWV6ZH9GB2OC4NY8YSS/image-asset.jpeg</image:loc>
      <image:title>Level Design Workshop - Nitesh Sridhar CTIN 478 Level Design Reel</image:title>
      <image:caption>Some levels I made during my final semester at USC in Richard Lemarchand's Level Design Workshop course. Utilizing Unreal Engine 5, I took these three levels from initial sketch and concept, to blockout, to a final shaded and textured product: - A level that takes the player on a priest's journey to what seems like a holy light but is actually emanating from the eye of something evil under the earth. - A level that is the introduction to a four-part collaborative sequence of levels where the player acts as a space archeologist who has to scour the lands of a deserted planet to find the remains of a lost civilization. - A level that experiments with cartoony cel-shading in Unreal, with a WindWaker-inspired island that the player must traverse in order to light a lighthouse and save the islanders from deadly sirens.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1721264920145-ZCOGCZ39UA1LXN3HMKQR/image-asset.octet-stream</image:loc>
      <image:title>Level Design Workshop</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1721266117948-PJEVXRTH23VPUXXFHSVF/image-asset.jpeg</image:loc>
      <image:title>Level Design Workshop - Siren Island - Full Walkthrough</image:title>
      <image:caption>A level I made during my final semester at USC in Richard Lemarchand's Level Design Workshop course. Utilizing Unreal Engine 5, I created a level that experiments with cartoony cel-shading, with a WindWaker-inspired island that the player must traverse in order to light a lighthouse and save the islanders from deadly sirens.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1721266173042-LJ0VQ1I6J6BAKM3J42S0/image-asset.jpeg</image:loc>
      <image:title>Level Design Workshop - Deserted Planet - Full Walkthrough</image:title>
      <image:caption>This is a level I made during my final semester at USC in Richard Lemarchand's Level Design Workshop course. Utilizing Unreal Engine 5, I created a level that is the introduction to a four-part collaborative sequence of levels where the player acts as a space archeologist who has to scour the lands of a deserted planet to find the remains of a lost civilization.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1721266205974-OZ53DQYFMMNAK9JDYWQZ/image-asset.jpeg</image:loc>
      <image:title>Level Design Workshop - The Priest's Walk - Full Walkthrough</image:title>
      <image:caption>A level I made during my final semester at USC in Richard Lemarchand's Level Design Workshop course. Utilizing Unreal Engine 5, I took this level from initial sketch and concept, to blockout, to a final shaded and textured product. This is a level that takes the player on a priest's journey to what seems like a holy light but is actually emanating from the eye of something evil under the earth.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1721266713527-3ZZ07HYI49UXALZAO1MS/Copy+of+CTIN-478+Week+12+Nitesh+Sridhar+%282%29.png</image:loc>
      <image:title>Level Design Workshop - Siren Island Sketch</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1721266706072-AY2QZW5YX60WN391BCX1/Copy+of+CTIN-478+Week+12+Nitesh+Sridhar.png</image:loc>
      <image:title>Level Design Workshop - Siren Island Level Flow</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1721266694101-CQ8EVVB0CYD8ENAZSEDC/CTIN-478+Week+7+Nitesh+Sridhar.png</image:loc>
      <image:title>Level Design Workshop - Deserted Planet Sketch</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1721267140938-7FFCKNI48YYWW8049409/CTIN-478+Week+7+Nitesh+Sridhar+%282%29.png</image:loc>
      <image:title>Level Design Workshop - Deserted Planet Level Flow</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1721266731594-SWD1274NX97HUFQP9ONO/NiteshSridhar+%282%29.png</image:loc>
      <image:title>Level Design Workshop - The Priest's Walk Sketch</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1721266725071-KMVLF06D8WXRAV7YEM5I/NiteshSridhar+%281%29.png</image:loc>
      <image:title>Level Design Workshop - The Priest's Walk Level Flow</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.niteshsridhar.com/squidpunk</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2026-01-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1768353431994-VEK135AEJJMGVC66KSWQ/Landscape+1_Big.png</image:loc>
      <image:title>Squidpunk! - Squidpunk!</image:title>
      <image:caption>Demo playable now on Meta Horizon Worlds! https://horizon.meta.com/world/4396674987322493/?target=release&amp;hwsh=1jYcRg7Epm Sign up here for the waitlist for a full release: https://adobe-thaw-61619209.figma.site/</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/58cda68ebebafb2e39a5d973/6966ea202bdf486533fad44e/6966ebdab9c65045b54182ab/1768353012543/</image:loc>
      <image:title>Squidpunk!</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1768353431994-VEK135AEJJMGVC66KSWQ/Landscape+1_Big.png</image:loc>
      <image:title>Squidpunk! - Squidpunk!</image:title>
      <image:caption>Demo playable now on Meta Horizon Worlds! https://horizon.meta.com/world/4396674987322493/?target=release&amp;hwsh=1jYcRg7Epm Sign up here for the waitlist for a full release: https://adobe-thaw-61619209.figma.site/</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1768353644394-QY1IY03Z9F9MJCY4UR4R/image-asset.jpeg</image:loc>
      <image:title>Squidpunk! - Squidpunk - Full Playthrough</image:title>
      <image:caption>Full playthrough in Meta’a Horizon World Engine Squidpunk! is a 2D Beat-Em Up game created in Meta’s 3D exclusive engine for Horizon Worlds. All art and audio was created by the Squidpunk team, and my role involved level design and producing the game from the ground up.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1768354770217-T6TBXQMZUC438HJHV1AI/Squidpunk+Asana.png</image:loc>
      <image:title>Squidpunk! - Squidpunk Asana</image:title>
      <image:caption>Squidpunk Asana timeline that I managed, and used to communicate with the game’s sprite artists in order to make sure all the poses and key art we needed for the game was centralized in one easily navigable location. To communicate with our engineer Jimi, we utilized a burndown chart on Google Sheets with task breakdowns and time estimates: https://docs.google.com/spreadsheets/d/1ln9o4kaqtAG5CYtiuZkC4mOGpMwCsaLwyh1ff_t_ID8/edit?usp=sharing</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1768353438836-YLVKGI0KJK0BJA5P3TUU/_Level1_Test_wYumie.gif</image:loc>
      <image:title>Squidpunk! - Level 1 - Character Test</image:title>
      <image:caption>An animation test we utilized for the Level 1 backgrounds. Levels are modeled and assembled in Unreal Engine using a variety of Japan/Osaka themed asset pack</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1768353439972-TRMFYE3G1M5W3Z8EDWM7/Level2.png</image:loc>
      <image:title>Squidpunk! - Level 2</image:title>
      <image:caption>Levels are modeled and assembled in Unreal Engine using a variety of Japan/Osaka themed asset pack</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1768353434441-RU65KDYS6TQMH1WFEGSA/Screenshot+2025-09-02+at+12.04.38+PM.png</image:loc>
      <image:title>Squidpunk!</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.niteshsridhar.com/rands-labyrinth</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2026-01-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1768357984004-EYIK998UGBA2GKQB51ST/Rands_Lab_Medium.png</image:loc>
      <image:title>Rand's Labyrinth - Rand's Labyrinth</image:title>
      <image:caption>Rand’s Labyrinth is a game where you and your friends take turns drafting a fantasy team of characters, and gamble on whether your team has what it takes to make it out of the Labyrinth alive! This maze is full of Monsters, mysterious Boons, and crazy Twists that can change the game completely. Play the Current Version Here: https://drive.google.com/drive/folders/16PTZMuLHslKdfXs91pL7So-cFP_8PcIf?usp=sharing</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1768357984004-EYIK998UGBA2GKQB51ST/Rands_Lab_Medium.png</image:loc>
      <image:title>Rand's Labyrinth - Rand's Labyrinth</image:title>
      <image:caption>Rand’s Labyrinth is a game where you and your friends take turns drafting a fantasy team of characters, and gamble on whether your team has what it takes to make it out of the Labyrinth alive! This maze is full of Monsters, mysterious Boons, and crazy Twists that can change the game completely. Play the Current Version Here: https://drive.google.com/drive/folders/16PTZMuLHslKdfXs91pL7So-cFP_8PcIf?usp=sharing</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1768357995208-IM65HXKFY4GH0LP2A917/Rands_Lab_Character_Select.png</image:loc>
      <image:title>Rand's Labyrinth - Rand's Labyrinth - Character Select</image:title>
      <image:caption>Characters drafted and organized by team color. Every time a Round is about to begin, players can draft a new team of characters. Some information about a round including certain Twists and Boons are revealed ahead of time, and the full round starting information is revealed here after teams are chosen. Team size is the largest consideration for players, since more points are awarded to teams with more survivors!</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1768357998156-86YJIPFOMQ94LJQCPOEY/Rands_Lab_Glossary.png</image:loc>
      <image:title>Rand's Labyrinth - Rand's Labyrinth - Glossary &amp; Databases</image:title>
      <image:caption>Rand’s Labyrinth utilizes a Database system made up of Unity ScriptableObjects to store information such as Characters, Boons, and various Twists that affect the game. A publically viewable version of these Databases exists on this Google Sheet, and is often used internally by the team to quickly see if there are any mechanics and systems that are being underutilized or overly represented, and to help with game balancing: https://docs.google.com/spreadsheets/d/1DsajPupeQltVrtgpiDToY2Air1A1YGi08Oz1nFDpDKY/edit?usp=sharing</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1768357988994-T1J5QGCTLPB6X1KT84TK/Rands_Lab_SmallMap.png</image:loc>
      <image:title>Rand's Labyrinth</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1768357991550-OZ3OLNZA46FYKJX2CG5F/Rands_Lab_Inventory.png</image:loc>
      <image:title>Rand's Labyrinth</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1768358000547-EX5YD87AXLQW2AZWSH4G/Rands_Lab_Scores.png</image:loc>
      <image:title>Rand's Labyrinth - Rand's Labyrinth - High Scores</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.niteshsridhar.com/cozy-chessu</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2026-01-21</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1768964803757-LLENUO0E4IZ3IY9JH9JT/Cozy_Chessu_Header.jpg</image:loc>
      <image:title>Cozy Chessu - Cozy Chessu</image:title>
      <image:caption>Wishlist Cozy Chessu On Steam now!! https://store.steampowered.com/app/3974990/Cozy_Chessu/ Cozy Chessu is a chess-based deckbuilder with a strong narrative and strategic gameplay. As a designer on the team, my role involved meeting directly with the lead engineers to brainstorm and implement Ability Cards for the players to incorporate into their decks. I was also in charge of balancing the game through bug-testing and asjusting card pricing or card effects to better suit the game’s chess-centric strategy.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1768964803757-LLENUO0E4IZ3IY9JH9JT/Cozy_Chessu_Header.jpg</image:loc>
      <image:title>Cozy Chessu - Cozy Chessu</image:title>
      <image:caption>Wishlist Cozy Chessu On Steam now!! https://store.steampowered.com/app/3974990/Cozy_Chessu/ Cozy Chessu is a chess-based deckbuilder with a strong narrative and strategic gameplay. As a designer on the team, my role involved meeting directly with the lead engineers to brainstorm and implement Ability Cards for the players to incorporate into their decks. I was also in charge of balancing the game through bug-testing and asjusting card pricing or card effects to better suit the game’s chess-centric strategy.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1768964804181-870OT2TD3ZE7GUD6YBS4/Cozy_Chessu_5.jpg</image:loc>
      <image:title>Cozy Chessu</image:title>
      <image:caption>Deck-building inventory system for the player to create decks and test them out in the main story-driven campaign mode</image:caption>
    </image:image>
    <image:image>
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      <image:title>Cozy Chessu</image:title>
      <image:caption>3D Chess gameplay where each piece is represented as a bottle of alcohol, theming the game around Japanese Izakaya and bar culture while also helping tell the story of a cozy and small shop filled with culture</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1768964805613-7ROI2UUQ29I1HT3H8G63/Cozy_Chessu_3.jpg</image:loc>
      <image:title>Cozy Chessu</image:title>
      <image:caption>Camera view showing NPCs who can approach you or talk to you during cutscenes or in-game dialogue segments</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1768964806494-UHMBAMYVTCGO2SBF8XPI/Cozy_Chessu_2.jpg</image:loc>
      <image:title>Cozy Chessu</image:title>
      <image:caption>More NPCs deep in discussion about the fate of the Izakaya!</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1768964805110-HC0SP5IYNX7GGCMY2JUV/Cozy_Chessu_4.jpg</image:loc>
      <image:title>Cozy Chessu</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.niteshsridhar.com/about</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2026-01-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58cda68ebebafb2e39a5d973/1489905335757-GDJ3V8QQOQ3B4PUAZGEZ/image-asset.jpeg</image:loc>
      <image:title>About</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.niteshsridhar.com/conlang-full</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2018-06-14</lastmod>
  </url>
  <url>
    <loc>https://www.niteshsridhar.com/read-me-forte</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-05-12</lastmod>
  </url>
</urlset>

