
Demo playable now on Meta Horizon Worlds!
https://horizon.meta.com/world/4396674987322493/?target=release&hwsh=1jYcRg7Epm
Sign up here for the waitlist for a full release:
https://adobe-thaw-61619209.figma.site/

Full playthrough in Meta’a Horizon World Engine
Squidpunk! is a 2D Beat-Em Up game created in Meta’s 3D exclusive engine for Horizon Worlds. All art and audio was created by the Squidpunk team, and my role involved level design and producing the game from the ground up.
Squidpunk Asana timeline that I managed, and used to communicate with the game’s sprite artists in order to make sure all the poses and key art we needed for the game was centralized in one easily navigable location.
To communicate with our engineer Jimi, we utilized a burndown chart on Google Sheets with task breakdowns and time estimates:
https://docs.google.com/spreadsheets/d/1ln9o4kaqtAG5CYtiuZkC4mOGpMwCsaLwyh1ff_t_ID8/edit?usp=sharing
An animation test we utilized for the Level 1 backgrounds.
Levels are modeled and assembled in Unreal Engine using a variety of Japan/Osaka themed asset pack
Levels are modeled and assembled in Unreal Engine using a variety of Japan/Osaka themed asset pack